Bloodjump
With Bloodjump the user can dodge the next incoming attack or jump higher than usual. The bloodknight leaves a red spark behind.
Tier 1:
Costs: 10 Blood
Casting time: 1 free action
Effect: dodge 1 attack oder jump 5 meters high
Duration: for the next incoming attacks or jump
Target: self
Tier 2:
Costs: 10 Blood
Casting time: 1 action
Effect: dodge 2 attacks oder jump 10 meters high
Duration: until the second incoming attacks or jump
Target: self
Tier 3:
Costs: 15 Blood
Casting time: 1 action
Effect: dodge 3 attacks oder jump 15 meters high
Duration: until the third incoming attack or jump
Target: self
Tier 4:
Costs: 5 blood
Casting time: 1 free action
Effect: dodge 1 attack oder jump 20 meters high
Duration: until the next incoming attack or jump
Target: self
Costs: 10 Blood
Casting time: 1 free action
Effect: dodge 1 attack oder jump 5 meters high
Duration: for the next incoming attacks or jump
Target: self
Tier 2:
Costs: 10 Blood
Casting time: 1 action
Effect: dodge 2 attacks oder jump 10 meters high
Duration: until the second incoming attacks or jump
Target: self
Tier 3:
Costs: 15 Blood
Casting time: 1 action
Effect: dodge 3 attacks oder jump 15 meters high
Duration: until the third incoming attack or jump
Target: self
Tier 4:
Costs: 5 blood
Casting time: 1 free action
Effect: dodge 1 attack oder jump 20 meters high
Duration: until the next incoming attack or jump
Target: self
Remove these ads. Join the Worldbuilders Guild
Comments