List of all Spells in Swola | World Anvil
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List of all Spells

Spells come in different levels of mastery. They benefit, hinder, or aid a player through the game. They are to rolled for every time they are used and TTs are over all lords over how the spell works or if it is used in the right way.   So, grab your staff and spell book and get casting!
    Spells: Level 1 --Cost: Observed   Scuffle Cure-- Cures scratches and bruises. Spark-- Allows caster to create spark with their fingers Water Drop-- Allows caster to create a water droplet with their fingers Intensify Shadow-- Darkens shadows in the near vicinity Sleep-- Allows caster or player of choice to go to sleep   Spells: Level 2 --Cost: Study   Soundless Sleep-- Allows caster or player of choice to go into to a sleep with no dreams. Gives +2 awareness for that session. Wound Cure-- Cures deep cuts and internal bleeding. Gives +2 Healing for that session. Vail Self--Allows castor to disguise themself as someone or something. Gives +2 Deception for that session. Grant Small Wish-- Allows caster to grant the wish of player of their choice (determined by GM). Confidence-- Gives player of choice +2 persuasion and +2 intimidation for that session Good Luck-- Gives player of choice +1 for every role Bad Luck-- Gives player of choice -1 for ever role Lights-- Gives caster the ability to create light orbs and gives +2 awareness while light is in use.   Spells: Level 3 --Cost: 4h Rest   See Through Substance-- Allows caster to see past a thick substance Dreams of Peace-- Gives player of choice sleep that is filled with peaceful dreams Dreams of Terror-- Gives player of choice distressing dreams. Gives -3 Awareness for that session. Trick of the Eye-- Allows caster to create a small optical illusion. Gives +3 Deception Trick of the Ear-- Allows caster to create a small sound illusion. Gives +3 Deception Trick of the Mind-- Allows caster to confuse player of choice. Gives +3 Deception Forgetfulness-- Gives player of choice -3 comprehension and -3 awareness and they forget the event leading up to the spell Remove Shadow--Allows caster to remove their shadow. Gives +3 stealth while shadow is removed.   Spells: Level 4 --Cost: 8h Rest   Lend Spell-- Allows caster to lend a spell to a friend. Gives -1 one everything until done lending. Fire Ball-- Allows caster to create a fire blast Sea's Blast-- Allows caster to create a water blast Disguise 2-- Allows caster and a companion to disguise themselves. gives +4 deception for the duration of the disguise. Flight--Allows caster to levitate. Gives +4 agility for the duration of the flight. Banishment--Keeps player of choice from entering an area. Gives caster +4 intimidation and player of choice -4 intimidation as long as the banishment is in play. If the player of choice does enter the forbidden area and is caught they loose HP +whatever other damage they receive from the encounter. Elemental Control--Allows caster to control the weather. Gives +1 on next role. Grant Wish--Allows caster to grant the wish of a player of their choice. Gives -1 on all roles Duplication--allows caster to duplicate an object. Gives -1 one all roles if the object is larger than the caster.   Spells: Level 5 --Cost: -2 HP   Breath of the Mind-- allows caster to hear the next 20 thoughts of their player of choice. Remove Haze--Allows caster to remove the memory haze curse from a player of their choice. Fatal Fire Ball-- allows caster to throw a fire ball of +10 damage Fatal Sea's Blast-- allows caster to throw a water blast of +10 damage Permanent Trick of the Mind-- Allows caster to permanently trick player of their choice. Gives caster +5 deception.   Spells: Level 6 --Cost: 6 HP   Disguise friends--Allows caster and five other players to disguise self. Gives all +5 deception while disguise is still being cast. Full Health Restoration--Allows caster to replenish the HP of a player of their choice. Gives -5 strength to caster. Permanent Lend Spell--allows caster to permanently lend a spell to a player of their choice. Wall of Protection-- Allows caster to place an energy wall around them and their party. Gives -3 initiation -5 healing to caster.   Spells: Level 7 --Cost all HP (must have 6 HP)   Engulfing Flames-- Allows caster to blow up the general vicinity in flames. Lend Spell Multiple-- Allows caster to permanently lend a spell to up to five players of their choice. Cure Twisted Form-- Allows caster to cure the Twisted Form Curse. Gives +1 on next role.

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