Petup

A Novice Apprentice in Alchemy

Duties

Type
Academic, Qualification
Reports directly to
Related Organizations
Related Military Formations

Junior Apprentice

Human
Petup Criminal 1
Common Chaotic Neutral Medium HumanoidHuman

These Sabotures in training typically join Gangs as a chance to test their destructive experiments.
Perception Trained
Languages Common
Skills Crafting Trained , Deception Trained , Intimidation Trained , Society Trained , Stealth Trained , Underworld Lore Trained

STR +1 , DEX +2 , CON +2 , INT +3 , WIS +2 , CHA -1

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +7, Ref +7, Will +5
HP18
Speed 25 ft
Melee Shovel Expert +1 -4 Agile, Trip Bludgeoning
Ranged Alchemical Bombs Trained +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.
, Dwarf
Dwarven Novice Sapper Criminal 1
Common Chaotic Neutral Medium HumanoidDwarf

These Sabotures in training typically join Gangs as a chance to test their destructive experiments.
Perception Trained
Languages Common, Dwarven
Skills Crafting Trained , Deception Trained , Intimidation Trained , Society Trained , Stealth Trained , Underworld Lore Trained

STR +1 , DEX +2 , CON +3 , INT +3 , WIS +3 , CHA -2

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +8, Ref +7, Will +6
HP21
Speed 20 ft
Melee Shovel Expert +1 -4 Agile, Trip Bludgeoning
Ranged Alchemical Bombs Trained +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.
, Gnome
Gnomish Novice Grenadier Criminal 1
Common Chaotic Neutral Small HumanoidGnome

These Sabotures in training typically join Gangs as a chance to test their destructive experiments.
Perception Trained
Languages Common, Gnomish
Skills Crafting Trained , Deception Trained , Intimidation Trained , Society Trained , Stealth Trained , Underworld Lore Trained

DEX +2 , CON +3 , INT +3 , WIS +2 ,

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +8, Ref +7, Will +5
HP19
Speed 25 ft
Melee Shovel Expert +0 -5 Bludgeoning
Ranged Alchemical Bombs Trained +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.
, Elf
Elvish Novice Grenadier Criminal 1
Common Chaotic Neutral Medium HumanoidElf

These Sabotures in training typically join Gangs as a chance to test their destructive experiments.
Perception Trained
Languages Common
Skills Crafting Trained , Deception Trained , Intimidation Trained , Society Trained , Stealth Trained , Underworld Lore Trained

STR +1 , DEX +3 , CON +1 , INT +4 , WIS +2 , CHA -1

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +6, Ref +8, Will +5
HP15
Speed 30 ft
Melee Shovel Expert +1 -4 Bludgeoning
Ranged Alchemical Bombs Trained +2 -3 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.
, Halfling
Halfling Novice Sapper Criminal 1
Common Chaotic Neutral Small HumanoidHalfling

These Sabotures in training typically join Gangs as a chance to test their destructive experiments.
Perception Trained
Languages Common
Skills Crafting Trained , Deception Trained , Intimidation Trained , Society Trained , Stealth Trained , Underworld Lore Trained

DEX +3 , CON +2 , INT +3 , WIS +3 , CHA -1

Items Infused Items A grave robber carries the following infused items: 2 lesser bottled lightnings, a lesser frost vial, and a lesser thunderstone. These items last for 24 hours, or until the next time the grave robber makes their daily preparations   formula book, shovel, alchemist's tools, dagger, holy water, studded leather armor
AC 17
Saving Throws Fort +7, Ref +8, Will +6
HP16
Speed 25 ft
Melee Shovel Expert +0 -5 Bludgeoning
Ranged Alchemical Bombs Trained +3 -2 Thrown, 20 feet, Splash lesser bottled lightning electricity 1 electricity splash damage, the target becomes flat-footed until the start of your next turn. a lesser frost vial cold ,1 cold splash damage and the target takes a –5-foot penalty, and a lesser thunderstone sonic ,1 sonic splash damage and a DC 17 Deafened effect in a 10 ft Radius.

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