Thieves Guild



The Guild is a union of Guild Sets that typically operate independently of each other for their own interests. The guild serves to adjudicate conflicts among sets and to establish set territories.  


Criminal Scams

Common scams criminals run include sending fake collectors for nonexistent charities to seek donations for the diseased and downtrodden; rigged games of chance at local fairs offering worthless prizes, and flashy sideshows concealing the work of pickpockets in the audience; and plants who offer to help travelers find accommodations but lead them to inns with exorbitant prices.
  • Fraudsters sell fake alchemical items, medicines, charms, talismans, or other minor magics. 
  • Unscrupulous moneylenders take advantage of lax business regulations to employ predatory repayment terms. 
  • Phony fortune-tellers and mediums use cold-reading techniques to lull gullible marks. 
  • Criminal organizations often find it easier to demand protection money from locals than go to the trouble of stealing it. “Protection” includes an implicit assumption that those who pay up are safe from those criminals, and some also promise retribution against other criminals.
Magical Crime
While many magical crimes are similar to crimes in the real world, certain crimes are possible only in a world of magic. These include using magic to win a wager, malicious uses of curses, violating autonomy with enchantment magic, falsifying divinations, violating privacy with divinations, or trespassing via teleportation.  
Overall training Level
Assumed Veterancy
Ranks & Titles


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