Leaping Oracle's Procession Building / Landmark in Sundered Cosmos | World Anvil
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Leaping Oracle's Procession

This room is the principal barrier between the cult settlement below and the outside world. Only the cult herald and the indoctrinated defense force are permitted on this level. This rectangular room is the primary entrance to the temple's lower levels.

Purpose / Function

placement

Design

This room is shaped from coral like the rest of the temple; a large section of the floor tiling was removed. The northern wall has a large mosaic depicting a Troll bound in chains being pulled into a pit. Ten medium-sized statues of Marianan soldiers each hold a shield with Aquan Runes carved on them. "pōsha ɥir" - "We Stand Watch" A large statue at the South of the room depicts a Marianan Hero Holding a spear with a jagged spearhead a plaque at the foot of the statue has Aquan carved on it. "sū ênɥān len re sū weìngen aunɥoudue" - "to keep thieves out, or to keep Horrors in"

Entries

North Entry

Locked Iron Door (DC 25 to open; Hardness 18 72 hp) leads into to The Temple Watch Den .

East Entry

This locked wooden Door (DC 25 to open, Hardness 5, 20 hp) Opens to the Southeast Parapet

South Stairwell

Locked Brass Slab (DC 25 to open; Hardness 18 72 hp) Slides open to a stail leading down to the Green-Eyed prophecy's living area.

West Entry (Secret)

A (DC 15 to find) Strong Coral Panel (Hardness 15; 30 hp) hides a secret passage; pressing against the panel opens the passage into the western Rogue's Shute.

Southwest Entry

Trapped and Good Wooden Door (DC 15 to break; 15 hp) with a Gripilli Spear Trap
Gripilli Spear Trap - Hazard 1
UNCOMMONCOLORLESSSMALLHAZARDMECHANICALTRAP

A Poisoned spear rigged to jab into a doorway when triggered.
Perception DC 20
Skills DC 14 Theivery (Trained) on the door frame

STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0

AC 19
Saving Throws Fort +11, Ref +3, Will 0
HP24 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 6 (BT 12)
Special Abilities Poisoned Spear (Divination, Mental) Trigger The door is opened; Effect The trap makes a +13 Melee strike on the creature that opened the door; on a hit the spear inflicts piercing damage with a DC 17 Spear Frog Poison effect
Spear Frog Poison (Alchemical, Injury, Poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds;
Stage 1 poison damage (1 round)
Stage 2 poison damage and enfeebled 1 (1 round)
, the door leads into the Musterhall

Northwest Entry

Good Wooden Door (DC 15 to break; 15 hp) also opens into the Musterhall of the Leaping Oracle

Temple Procession


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