The Temple Watch Den Building / Landmark in Sundered Cosmos | World Anvil
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The Temple Watch Den

This is where Gripilli visitors to the cult are brought and interviewed by the herald of the Green-Eyed prophecy. If they wish to join the prophecy they are led south where they can join the community on the floor below. Otherwise, they are assured of the well-being of community members below by the Herald and escorted back out the front door.

Design

This room shaped into the Coral of the temple has stone tiles on the floor, and it is furnished with a large round wooden table with Chairs; two cushioned chairs sit in opposite corners of the room. Three stuffed boar heads are hung on the Eastern Wall

Entries

North Entry

Unlocked Iron Door (Hardness 18 72 hp)  

South Entry

Locked Iron Door (DC 25 to open; Hardness 18 72 hp)  

West Entry

Wooden Portcullis (lift DC 15, Hardness 5, 20 hp))

Denizens

A Green-Eyed Cultist
Green-Eyed Cultist - Mystic 2
UNCOMMONGREENSMALLGRIPILLIHUMANOID

These sharpshooters are renowned for their patience and their accuracy.
Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13         Fanatical Frenzy Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued. These cultists are dedicated to the worship of the raw, primal power of nature and the veneration of the wild places of the world. Their leader advocates violent resistance to the spread of civilization.
Perception +5 ; Darkvision
Languages Grippli
Skills Deception +8 , Intimidation +4 , Nature +7 , Occultism +4 , Society +5 , Stealth +7 , Green-Eyed Lore +8

STR +4 , DEX +3 , CON +2 , INT +1 , WIS -1 , CHA +0

Items Sickle
AC 18
Saving Throws Fort +7, Ref +8, Will +4
HP30
Speed 25 feet, climb 20 feet;
Melee sickle +9 +5 / +1 (agile, versatile S, Moderate Low), Damage Slashing
Ranged
Special Abilities Vine Familiar (Burrower, Climber, Minion, Plant Form, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist.
Perception +3 Athletics +3 Stealth +3
AC 18, Fort +7 , Ref +8 , Will +4
Tree Shape HP 10, Cantrips Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot 1st level; Fear, Noxious Vapors, Pummeling Rubble, Summon Plant, Swampcall
Nocturnal Grippli (Gripilli) Darkvision
Toxic Skin (Gripilli, Poison Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes poison damage (basic Fortitude save DC 15).
Wild Patron Basic Lesson- Lesson of the Elements
Spells Primal Spells 1 Focus Point, DC 15, attack +7 ; 1st 3; cantrips (1st) Hex- Elemental Betrayal, Wilding Word
Is Lounging in one of the cushioned chairs in this room

Valuables

The cultist possesses a Fulu of Fire Suppression in a pouch on his belt.

Watch Den

Low 1

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