Temple of the Leaping Oracle, Southeast Parapet

The four parapets of this level form the defensive focus of the Green-Eyed Prophecy. The bulk of their guard force are positioned in the fortified structures


A narrow ledge runs along the north and west walls, and a winding stair in the Southeast corner of the room leads to a crenelated roof the Upach Cultists have been using as a lookout. Various insect shells are scattered throughout the room.


North Entry (Secret)

(DC 10 to find) Strong Coral Panel (Hardness 15; 30 hp) The Panel is concealed behind a relief of a Squidand opened by pulling down an outstretched Tenticle

South Stairwell

a winding stair in the Southeast corner of the room leads to a crenelated roof the Upach Cultists have been using as a lookout.

South Entry (Secret)

(DC 10 to find) Strong Coral Panel (Hardness 15; 30 hp) The Panel is concealed behind a mosaic of a fishing village in a marsh and opened by pushing the panel.

West Entry

This locked wooden Door (DC 25 to open, Hardness 5, 20 hp) Opens to the Temple procession.


Two Gripilli Scouts
Gripilli Scout - Scout 1

Gripplis make their homes in the treetops of tropical jungles and forests. These frog-like humanoids are uniquely adapted to their environment, with oversized eyes that give them keen vision in both light and dark and large toes that allow them to easily scale trees. Gripplis vary widely in physical appearance, with their physiologies influenced by their surrounding environment. Those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled-brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis stand just over 2 feet tall and weigh approximately 30 pounds.
Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don't maintain typical farms like other humanoids do. Rather, they cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. While most gripplis hunt insects, some societies also capture and breed them, nurturing herds of giant dragonflies or beetles that they eventually slaughter for food. Particularly enterprising gripplis might even seek out and tame larger flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes.
Gripplis usually construct their villages in particularly dense copses, stringing thin rope bridges between wide wooden platforms built around each trunk. They make use of broad leaves and thick branches to obscure their villages further, making them especially difficult to spot from the forest floor, and riddle the surrounding forest with labyrinthine trails that only they can navigate.
Grippli scouts typically keep watch on the outskirts of grippli settlements. More potent gripplis inhabit the settlements, be they religious leaders, powerful druids, or agile warriors that, due to their small size, focus more on finesse weapons and ranged attacks than on melee tactics.
Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Perception +8; Darkvision
Languages Common, Grippli
Skills Acrobatics +7 , Athletics +4 , Nature +6 , Stealth +7 , Survival +6

STR +1 , DEX +4 , CON +2 , INT +0 , WIS +3 , CHA -1

Items Items dart (5), leather armor, net, sickle
AC 18
Saving Throws Fort +7, Ref +9, Will +6
Speed 25 feet, climb 20 feet; jungle stride
Melee sickle +9 +5 / +1 ] (agile, finesse, trip), Damage slashing
Ranged dart +9 +5 / +1 ] (agile, thrown 20 feet), Damage Piercing
Special Abilities Hurl Net Requirements The grippli is wielding a net in two hands; Effect The grippli makes a ranged Strike (with a +9 modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is flat-footed and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is restrained instead. The DC to Escape the net is 16. A creature adjacent to the target can Interact with the net to remove it.
Jungle Stride Gripplis ignore difficult terrain in forests and jungles.
Source Bestiary 2 pg. 139 2.0, Pathfinder #146: Cult of Cinders pg. 86
are milling from this level to the roof keeping watch for approaching intruders. They engage intruders with their darts on the first round. On the next round, one scout scrambles to a signal bell on the roof. If they activate the alarm, the roving guard squad on this level arrives in 1d4 rounds to reinforce them (provided they were not Killed earlier)


Each Scout carries a dose of Spear Frog poison in addition to their standard loadout. The signal bell on the roof is a gorgeously crafted bronze bell inlaid with lapis bands carved with an Aquan Script; ɥirā ân jeng zhuy zhuyûnuē (The Watch Protects the Earth While the Giant Sleeps) worth about 12 GP

Southeast Parapet

Moderate 1
— Dungeon23
Room, Military, Guardhouse
Connected Rooms


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