Jakk's Risen Organization in Sundered Cosmos | World Anvil
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Jakk's Risen

An Undead Pack unleashed on Vrur

Structure

The risen are a pack of unintelligent undead that were turned loose after risen by Jakk Tornclaw  
  • Shambler Pack- The most basic configuration of Jakk's Risen. 1-16 Shamblers CR -2 to 5

Assets

  • Human Zombie  Human
    Plague Ridden Shambler - creature -1
    NEUTRAL EVILMEDIUMHUMANOIDHUMANUNDEADMINDLESSZOMBIE

    A zombie’s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they’re destroyed.
    Perception Untrained ; Darkvision
    Skills Athletics Trained

    STR +3 , DEX -2 , CON +2 , INT -5 , WIS +0 , CHA -2

    AC 12
    Saving Throws Fort +6, Ref 0, Will +2
    HP8 - Immunities death effects, disease, mental, paralyzed, poison, unconscious; - Weaknesses positive 5, slashing 5
    Speed 25 feet
    Melee 1 action Fist Expert +2 -3 Damage Bludgeoning plus Grab Grab
  • Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended.
  • Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creature if the monster moves away from it.   1 action Jaws Expert +2 -3 Damage Bludgeoning Jaws Single Action (attack) Requirement The zombie has a creature grabbed or restrained. Effect The zombie makes a jaws strike against the grabbed or restrained creature.
    Special Abilities Slow- A zombie is permanently slowed 1 and can’t use reactions. Slowed- You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn.   Negative Healing (disease) A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.   Plague-Ridden (disease, necromancy) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie’s zombie rot, except at stage 5, the victim rises as another of the zombie’s type, rather than a plague zombie.
  • Dwarf Zombie Dwarf
     
    Plague Tomb Sambler - creature -1
    NEUTRAL EVILMEDIUMHUMANOIDDWARFUNDEADMINDLESSZOMBIE

    A zombie’s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they’re destroyed.
    Perception Untrained ; Darkvision
    Skills Athletics Trained

    STR +3 , DEX -2 , CON +3 , INT -5 , WIS +1 , CHA -2

    AC 12
    Saving Throws Fort +7, Ref 0, Will +3
    HP9 - Immunities death effects, disease, mental, paralyzed, poison, unconscious; - Weaknesses positive 5, slashing 5
    Speed 25 feet
    Melee 1 action Fist Expert +2 -3 Damage Bludgeoning plus Grab Grab
  • Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended.
  • Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creature if the monster moves away from it.   1 action Jaws Expert +2 -3 Damage Bludgeoning Jaws Single Action (attack) Requirement The zombie has a creature grabbed or restrained. Effect The zombie makes a jaws strike against the grabbed or restrained creature.
    Special Abilities Slow- A zombie is permanently slowed 1 and can’t use reactions. Slowed- You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn.   Negative Healing (disease) A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.   Plague-Ridden (disease, necromancy) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie’s zombie rot, except at stage 5, the victim rises as another of the zombie’s type, rather than a plague zombie.
Leader
Parent Organization
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