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Arcane Professor

Schools of Magic are found in various places across Gradus. The teaching staff of these schools are often drawn from the institution's alumni or retired adventurers that have been recruited into the faculty.

Notable Holders

The Professor depicted is a Universalist Wizard; to create a professor for the other schools make the following adjustments.

Abjurist

Bonded Class Ring;
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips- Daze, Detect Magic, Mage Hand, Protect Companion, Shield 1st- Lock, Mage Armor, Feather Fall, Shattering Gem 2nd Dispel Magic, Magnetic Repulsion, Resist Energy 3rd Elemental Absorption, Glyph of Warding, Nondetection 4th Globe of Invulnerability, Rebounding Barrier, Resilient Sphere 5th Banishment, Chromatic Wall, Temporary Glyph
Focus
Energy Absorption, Protective Ward

Conjurer

Bonded Class Ring
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips Daze, Detect Magic, Mage Hand, Shield, Tanglefoot 1st Floating Disk, Summon Animal, Summon Construct, Unseen Servant 2nd Persistent Servant, Summon Elemental, Web 3rd Cozy Cabin, Stinking Cloud, Wall of Water 4th Blink, Creation, Dimension Door 5th Secret Chest, Shadow Walk, Summon Dragon
Focus
Augment Summoning, Dimensional Steps

Diviner

Bonded Class Ring
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips Daze, Detect Magic, Mage Hand, Read Aura, Shield 1st Anticipate Peril, Pocket Library, Share Lore, True Strike 2nd Comprehend Language, Darkvision , See Invisibility 3rd Impending Doom, Locate, Web of Eyes 4th Clairvoyance, Detect Scrying, Telepathy 5th Mind Probe, Sending, Tongues, Focus: Diviner's Sight, Vigilant Eye

Enchanter

Bonded Class Ring
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips Daze, Detect Magic, Mage Hand, Infectious Enthusiasm, Shield 1st Charm, Command, Endure, Sleep 2nd Charitable Urge, Hideous Laughter, Touch of Idiocy 3rd Dream Message, Enthrall, Paralyze 4th Confusion, Dull Ambition, Suggestion 5th Crushing Despair, Hallucination, Subconscious Suggestion
Focus
Charming Words, Dread Aura

Evoker

Bonded Class Ring
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips Acid Splash, Dancing Lights , Mage Hand, Prestidigitation, Produce Flame 1st Gravitational Pull, Hydraulic Push, Magic Missile, Shocking Grasp 2nd Acid Arrow, Elemental Zone, Scorching Ray 3rd Elemental Annihilation Wave, Fireball, Lightning Bolt 4th Chromatic Ray, Draw the Lightning, Fire Shield 5th Blazing Fissure, Forceful Hand, Telekinetic Haul
Focus
Elemental Tempest, Force Bolt

Illusionist

Bonded Class Ring
Feats
Bespell Weapon, Convincing Illusion, Counterspell,
Spells
Cantrips Bullhorn, Daze, Ghost Sound, Message, Shield 1st Color Spray , Illusory Disguise, Illusory Object, Ventriloquism 2nd Invisibility , Mirror Image, Umbral Extraction 3rd Hypnotic Pattern, Shadow Projectile, Phantom Prison 4th Hallucinatory Terrain, Replicate, Umbral Graft 5th Hallucination, Mirror Malefactors, Shadow Siphon
Focus
Invisibility Cloak, Warped Terrain
Convincing Illusion; Trigger A creature succeeded but didn't critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast. You use your deceptive skills to make your illusions seem even more real. Attempt a Deception check against the target's Perception DC. If you succeed, the target fails to disbelieve the illusion.

Necromancy

Bonded Class Ring
Feats
Bespell Weapon, Silent Spell, Undying Conviction
Spells
Cantrips Chill Touch, Detect Magic, Mage Hand, Message , Shield 1st Animate Dead, Grim Tendrils, Necromancer's Generosity, Ray of Enfeeblement 2nd False Life, Gentle Repose, Spectral Hand 3rd Bind Undead, Rouse Skeletons, Vampiric Touch 4th Enervation, Sanguine Mist, Seal Fate 5th Cloudkill, Invoke Spirits, Mariner's Curse
Focus
Call of the Grave, Life Siphon
Undying Conviction Undead creatures under your control and within a 30-foot emanation around you gain a +2 status bonus to saving throws to resist positive damage and to Will saving throws to resist effects that would make them controlled.

Transmutanist

Bonded Class Ring;
Feats
Bespell Weapon , Counterspell, Silent Spell
Spells
Cantrips Detect Magic, Gouging Claw , Mage Hand, Shield, Sigil 1st Fleet Step, Mending, Magic Weapon, Pest Form 2nd Enlarge, Humanoid Form, Shrink 3rd Ghostly Weapon, Meld into Stone, Ooze Form 4th Aerial Form, Gaseous Form, Shape Stone 5th Elemental Form, Mantle of the Frozen Heart, Mantle of the Magma Heart
Focus
Physical Boost, Shifting Form

Arcane Professor

Blue, Uncommon, Medium, Humanoid , Human, Scholar 10
Assured Identification
Items +1 Striking Staff , Greater Hat of the Magi, Object Animation Oil, Bonded Universalist Ring, Spellbook , 350gp
  • AC 28; Fort +15 , Ref +18 , Will +22
  • HP 171
Counterspell
Drain Power You unweave some magical effects into raw magic you channel into your own design. You gain Dispel Magic as an innate arcane spell; effects you unweave with this ability grant you one focus point.
Speed 25 ft
Melee staff +17 +12 / +7 Damage bludgeoning
Arcane Prepared Spells DC 29, attack +21 ; 5th Banishment, Crushing Despair, Hallucination; 4th Chromatic Ray, Gaseous Form, Seal Fate; 3rd Locate, Wall of Water, Hypnotic Pattern; 2nd Dispel Magic, Scorching Ray Fire , Touch of Idiocy; 1st Anticipate Peril , Magic Weapon, Ray of Enfeeblement, Unseen Servant, ; cantrips (5th) Daze , Detect Magic, Mage Hand, Message, Shield
Focus Spells 1 ; 1st Augment Summoning, Call of the GraveCharming Words, Diviner's Sight, Force Bolt, Hand of the Apprentice, Physical Boost, Protective Ward, Warped Terrain; Bespell Weapon; Frequency once per turn Requirements Your most recent action was to cast a non-cantrip spell.
You siphon the residual energy from the last spell you cast into one weapon you're wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.
Abjuration Force damage
Conjuration or Transmutation the same type as the weapon
Divination, Enchantment, or Illusion Mental damage
Evocation a type the spell dealt, or force damage if the spell didn't deal damage
Necromancy Negative damage
Sage's Analysis (concentrate) The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again. Silent Spell Timely Advice; Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled; Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll. Universalist's Ring A universalist can store an additional spell slot per level in their bonded item. Widen Spell
— Many Hands
Type
Academic, Professional
Equates to
Master Hireling
Related Organizations
Related Professions

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