The
halflings are a short and stout people that populate the
Sperion Republic.
Many taller peoples dismiss halflings due to their size or, most insultingly, treat them like children. Halflings use these prejudices and misconceptions to their advantage, wowing their prejudiced crowd with incredible feats of daring and and heroism.
A halfling’s curiosity is tempered by wisdom and caution, leading to calculated risks and narrow escapes.
While their wanderlust and curiosity sometimes drive them toward adventure, halflings also carry strong ties to house and home, often spending above their means to achieve comfort in their home life.
Halfling Traits
Hit Points |
6 |
Size |
Small |
Speed |
25 feet |
Ability Boosts |
Dexterity, Wisdom, Free |
Ability Flaw |
Strength |
Languages |
Common, Halfling. Additional languages equal to your Intelligence modifier (if it’s positive) |
Keen Eyes |
Your eyes are sharp, allowing you to make out small details about concealed or even nvisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. |
Physical Description
Halflings are short humanoids who look vaguely like smaller humans. They rarely grow to be more than 3 feet in height. Halfling proportions vary, with some looking like shorter adult humans with slightly larger heads and others having proportions closer to those of a human child.
Most halflings prefer to walk barefoot rather than wearing shoes, and those who do so develop roughly calloused soles on their feet over time. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black.
Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.
Optimistic and cheerful, blessed with uncanny luck, and driven by powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easygoing, they are the best kind of opportunists, and their passions favor joy over violence. Even in the jaws of danger, halflings rarely lose their sense of humor.
Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.
Random Height and Weight
Gender |
Base Height |
Height Modifier |
Base Weight |
Weight Modifier |
Male |
2 ft. 6 in. |
+ 2d6 in. |
30 lbs. |
+ (2d6x2) lbs. |
Female |
2 ft. 6 in. |
+ 2d6 in. |
30 lbs. |
+ (2d6x2) lbs. |
Society
Despite their jovial and friendly nature, halflings don’t usually tend to congregate.
They have no cultural homeland and instead weave themselves throughout the societies of the world. Halflings eke out whatever living they can manage, many performing menial labor or holding simple service jobs. Some halflings reject city life, instead turningto the open road and traveling from place to place in search of fortune and fame. These nomadic halflings often travel in small groups, sharing hardships and simple pleasures among close friends and family.
Wherever halflings go, they seamlessly blend into the society they find themselves in, adapting to the culture of the predominant ancestry around them and adding their uniquely halfling twists, creating a blend of cultural diffusion that enriches both cultures.
Alignment and Religion
Halflings are loyal to their friends and their family, but they aren’t afraid to do what needs to be done in order to survive. Halfling alignments vary, typically closely in keeping with the alignment of the other ancestries that live around them. Halflings favor gods that either grant luck or encourage guile, as well as any religions common among other ancestries around them.
Halfling Names
Halfling names are usually two to three syllables, with a gentle sound that avoids hard consonants. Preferring their names to sound humble, halflings see overly long or complex names as a sign of arrogance. This goes only for their own people, however—halflings have names that suit them, and they understand that elves and humans might have longer names to suit their own aesthetics. Humans in particular have a tendency to refer to halflings by nicknames, with “Lucky” being common to the point of absurdity.
Example Names
Halfling Heritages
Living across the land, halflings of different heritages might appear in regions far from are their ancestors lived. Choose one of the following halfling heritages at 1st level.
Gutsy Halfling
Your family line is known for keeping a level head and staving off fear when the chips were down, making them wise leaders and sometimes even heroes. When you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Hillock Halfling
Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to Treat your Wounds, you can eat a snack to add your level to the Hit Points you regain from their treatment.
Ancestry Feats
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels).
Find halfling ancestry feats here:
https://pf2.d20pfsrd.com/ancestry/halfling/
Comments