BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Elf

Elves are a lithe, tall people native to the Kingdom of Lacus Litore in Sulheim.   An ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Among themselves, however, the elves place far more importance on personal freedom than on living up to these ideals. Elves combine otherworldly grace, sharp intellect, and mysterious charm in a way that is practically magnetic to members of other ancestries. They are often voraciously intellectual, though their studies delve into a level of detail that most shorter-lived peoples find excessive or inefficient. Valuing kindness and beauty, elves ever strive to improve their manners, appearance, and culture.   Elves are often rather private people, steeped in the secrets of their groves and kinship groups. They’re slow to build friendships outside their kinsfolk, but for a specific reason: they subtly and deeply attune to their environment and their companions. There’s a physical element to this attunement, but it isn’t only superficial. Elves who spend their lives among shorter-lived peoples often develop a skewed perception of their own mortality and tend to become morose after watching generation after generation of companions age and die. These elves are called the Forlorn.  

Elf Traits

Hit Points 6
Size Medium
Speed 30 feet
Ability Boosts Dexterity, Intelligence, Free
Ability Flaw Constitution
Languages Common, Elven. Additional languages equal to your Intelligence modifier (if it’s positive).
Low-light Vision You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.

Physical Description

While generally taller than humans, elves possess a fragile grace, accentuated by long features and sharply pointed ears.   Elves gradually adapt to their environment and their companions, and they often take on physical traits reflecting their surroundings. An elf who has dwelled in primeval forests for centuries, for example, might exhibit verdant hair and gnarled fingers, while one who’s lived in a desert might have golden pupils and skin.   Elven fashion, like the elves themselves, tends to reflect their surroundings. Elves living in the forests and other wilderness locales wear clothing that plays off the terrain and flora of their homes, while those who live in cities tend to wear the latest fashions.   Elves reach physical adulthood around the age of 20, though they aren’t considered to be fully emotionally mature by other elves until closer to the passing of their first century, once they’ve experienced more, held several occupations, and outlived a generation of shorter-lived people. A typical elf can live to around 600 years old.  

Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4 ft. 7 in. + 2d12 in. 85 lbs. + (1d6x10) lbs.
Female 4 ft. 4 in. + 2d12 in. 85 lbs. + (1d6x10) lbs.
 

Society

Elven culture is deep, rich, and very spiritual. Their inborn patience and intellectual curiosity make elves excellent sages, philosophers, and wizards, and their societies are built upon their inherent sense of wonder and knowledge. Elven architecture displays their deep appreciation of beauty, and elven cities are wondrous works of art.   Elves hold deeply seated ideals of individualism, allowing each elf to explore multiple occupations before alighting on a particular pursuit or passion that suits her best. Elves bear notorious grudges against rivals but these antagonistic relationships can sometimes blossom into friendships over time.  

Alignment and Religion

Elves are often emotional and capricious, yet they hold high ideals close to their hearts. As such, many are chaotic good. They prefer deities who share their love of all things mystic and artistic.  

Names

An elf keeps their personal name secret among their family, while giving a nickname when meeting other people. This nickname can change over time, due to events in the elf’s life or even on a whim. A single elf might be known by many names by associates of different ages and regions. Elven names consist of multiple syllables and are meant to flow lyrically—at least in the Elven tongue. They so commonly end in “-el” or “-ara” that other cultures sometimes avoid names ending in these syllables to avoid sounding too elven.  

Example Names

  • Aerel
  • Caladrel
  • Seldlon
  • Variara

Heritages

Elves live long lives and adapt to their environment after dwelling there for a long time. Choose one of the following elven heritages at 1st level.  

Ancient Elf

In your long life, you’ve dabbled in many paths and many styles. Choose a class other than your own. You gain the multiclass dedication feat for that class, even though you don’t meet its level prerequisite. You must still meet its other prerequisites to gain the feat.  

Arctic Elf

Your ancestors dwelled deep in the frozen north and gained incredible resilience against cold environments, granting you cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).  

Cavern Elf

You were born or spent many years in underground tunnels or caverns where light is scarce. You gain darkvision.  

Seer Elf

You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up. In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.  

Whisper Elf

Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.  

Woodland Elf

You’re adapted to life in the forest or the deep jungle, and you know how to climb trees and use foliage to your advantage. When Climbing trees, vines, and other foliage, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb). This doesn’t affect you if you’re using a climb Speed.   You can always use the Take Cover action when you are within forest terrain to gain cover, even if you’re not next to an obstacle you can Take Cover behind.  

Ancestry Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels).   Find elf ancestry feats here: https://pf2.d20pfsrd.com/ancestry/elf/
Scientific Name
Humania sapiens elviel
Lifespan
600 years
Average Height
4'6" - 6'3"