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Symseons (sym-see-ons)

Overview

Symseons are individuals born with a sixth sense — an innate awareness that transcends the material world. Their power isn’t learned or inherited through ritual or study; it’s a natural part of who they are, existing beyond the usual bounds of livine or magical energy. Because of this, their abilities often feel alien even to other supernatural beings, as though their consciousness hums on a frequency reality itself struggles to understand.

Symseons can appear in any species, though they are exceptionally rare among both humans and maiaaks. Most are born unaware of their gift until it surfaces under stress or emotional upheaval. Some examples of their abilities are clairvoyance, telekinesis, telepathy, precognition, psychometry, or astral projection — sometimes one gift, sometimes several intertwined. Because symseons perceive layers others cannot, they are both coveted and feared. Nephirs in particular obsess over collecting or “claiming” them.

List of Symseons low to high rarity:

  • Clairsentience - Perceive energy, emotions, and psychic information through physical sensations and gut feelings.
  • Aura Reading - Perceiving colored energy field surrounding living beings.
  • Mind Reading - Psychic ability to read minds of others.
  • Psychometry - Ability to discover facts about an event/person by touching inanimate objects associated with them.
  • Telepathy - Ability to communicate thoughts directly from one mind to another.
  • Clairvoyance - Psychic ability to gain information about distant people, objects, or events through extrasensory perception (ESP) or a "sixth sense".
  • Precognition - Ability to perceive future events before they happen.
  • Retrocognition - Ability to perceive past events, people, or objects through non-physical means.
  • Mediumship - The practice act of acting as a bridge to communicate with spirits of the deceased or other entities.
  • Levitation - Holding self or an object in the air without physical support.
  • Electrokenesis - Ability of creating, controlling, and manipulating electricity.
  • Pyrokinesis - Ability of creating, controlling, and manipulating fire.
  • Psionic Burst - Ability that unleashes raw psychic energy as a damaging, concussive blast/wave often stunning of affecting targets in an area.
  • Telekinesis - Moving/manipulating objects with the mind.
  • Mind Manipulation - Ability to control, influence, or alter another's thoughts, emotions, perceptions, memories, and/or actions.

Effect

Symseons abilities cannot be transferred, stored, or artificially enhanced. It flows directly through the user’s mind and body, responding to will and emotional state rather than words or tools. When focused, a symseon can manipulate the unseen — for example, lifting objects, reading thoughts, glimpsing futures, or walking briefly beyond their body.

Side/Secondary Effects

Prolonged use, however, strains the body severely, as if the mind is trying to carry a weight it was never meant to hold. Each act of psychic exertion consumes mental stamina and destabilizes the nervous system. Common side effects include headaches, nosebleeds, sensory overload, or full-body tremors. In extreme cases, a symseon may lose consciousness or experience disassociation. Recovery depends on control and experience — seasoned symseons learn grounding rituals to anchor themselves before and after use.

Manifestation

Symseon abilities do not produce any visible energy or aura. Their power exists entirely within the mind, unseen by others, and leaves no trace unless it interacts with the physical world — as in telekinesis, where movement is the only sign of action. Most of what they experience—visions, voices, sensations—remains internal, inaccessible to outside observers.   The only known visual indicator of a symseon’s gift appears during the nephir Extavac Rite, where their blood causes the fire’s smoke to shift into an unusual color, unique to their psychic nature. Outside of that controlled ritual, no one can “see” a symseon’s ability.

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