Goblin
Much like in other D&D worlds, goblins are a roving, boisterous folk, their endless curiosity matched only by their seemingly endless numbers. The difference in Sturth is the origin of the goblin race:
- Unlike most others, goblins are not necessarily descended from any race. Before the cataclysmic event that necessitated the Exodus, goblins are not mentioned in any oral or written traditions kept by dwarves, elves, or humans. But they are here today, and have been onboard the world galleons for as long as any can remember.
- Goblins seem not to care for the truth of their origin, and seem more focused on day-to-day mischief and survival. Because of this, intrigue surrounding the appearance of goblins has all but vanished over the millennia, an oddity amidst a sea of strangeness.
Motivation
Goblins tend to live almost entirely in the present, baffled by the years- or decades-long pursuits of other, longer-lived folk. This zeal for life displayed by goblins has given them a deserved reputation for reckless behavior, which they see as a necessary risk if one is to make life worth living in the first place.
Playing a Goblin
Goblins are functionally identical to those found in D&D Beyond.
Goblins have no subraces.
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