Smallcraft

Utility Craft

Launch

Also called a lifeboat, due to one of its expected roles, this craft uses a 20-ton hull and can easily be flown by a single skilled individual. A launch can be configured to engage in a wide variety of roles but ambitious users find themselves limited by the small hull, weak power plant and lack of an airlock. However, for the price, the launch provides a means to very cheap space travel.

Pinnace

The pinnace is a popular choice as an auxiliary vessel because it has the speed, range and cargo capacity to support extended missions. It combines a generous cargo hold with a speed that leaves most star ships trailing far behind and can be configured for light combat operations with the addition of weaponry to its fixed mount.

Ship´s Boat

The ship's boat is both fast and versatile, making it a popular choice for auxiliary craft. While most commonly seen hauling small cargo and passenger loads between ships and worlds, in smaller militaries the ship's boat is also used as a boarding craft by marine assault teams.

Shuttle

One of the most common craft seen in space, the shuttle is present throughout the galaxy and becomes a standard vessel for orbital operations as soon as a civilisation makes its first firm steps into space. It is designed to carry passengers and cargo from orbit to surface and back again, as well as act as an interplanetary transport.


Working Craft

Belter Launch

An attempt to give any starship with a small docking space the ability to mine asteroids, the belter launch is cheap and functional but potentially the source of great riches, at least that is what the advertising for it says. In practice, it is cramped, unable to recover a large amount of ore without returning to its parent ship regularly, and it has a reputation for ending up really dirty inside with rock dust leaking from the hold to the living spaces. The interior lights dimming whenever the laser drill is fired does not endear it to its owners.

Slow Pinnace

the slow pinnace trades speed and raw performance for increased cargo space, although this craft is based on the traditional pinnace. As a larger hull, it provides even more cargo carrying capacity than a slow boat and many are customised to become troop or vehicle transports, or to serve as fuel skimmers for larger ships

Heavy Cutter

Less common than the ubiquitous modular cutter, this heavier craft is able to carry and operate two standard modules simultaneously. This not only doubles the capabilities of the craft, such as being able to gather twice the fuel on one fuel-skimming trip but also gives the option to expand capabilities.

Customs Launch

Typically found in space around backwater worlds, the customs launch provides a way to conduct somewhat effective in-system inspections in an inexpensive fashion. There is a ready assumption among its crews that any real resistance will force a retreat but this craft can provide a credible deterrent to small trader crews who might otherwise take advantage of poor law enforcement and push their luck in quieter systems

Research Pinnace

Commonly found clamped to the spoke of a well-funded Type-L laboratory ship, the research pinnace greatly expands the reach and capabilities of the researchers and scientists on board. Equipped with its own laboratory, this craft allows for long-reaching field missions across a star system with the Laboratory ship itself acting as a base of operations and research centre. The ability to land on planets adds massively to scientific voyages, making this craft a popular choice in scientific circles.

Modular Cutter

by Ian Stead
The modular cutter is notable for having 30 tons dedicated to a detachable module, allowing the cutter to quickly and efficiently change roles during a voyage without needing extensive refits at a starport. With no module installed, the modular cutter is unstreamlined and capable of Thrust 6.

Cutter Modules

No matter if you are using a Modular Cutter, Heavy Cutter, Jump Cutter or any other ship that can take Cutter Modules, there is as wide a varity of Modules as you can think up use cases of a 30 dT space. here you can see a wide selection of Modules

Leisure Craft

Belt Racer

by Mark Graham
Built for speed, not safety, the Belt Racer is a pure adrenaline machine, designed to streak through dense asteroid fields at blistering velocities. With its rocket booster engines pushing R-Thrust 16, it demands a daring and skilled pilot to navigate the deadly gauntlet of a belt race—let alone survive, or win. Fuel reserves allow for 54 minutes of high-speed maneuvering, though some pilots remove the backup M-Drive in favor of extra burn time. Belt racing is a high-risk, high-thrill spectacle, often outlawed due to its extreme casualty rates, yet it remains wildly popular. Beyond the track, these machines serve little purpose, but simply owning one is a guaranteed ticket to free drinks in certain circles—provided the pilot lives long enough to enjoy them.

Executive Pinnace

A sleek and well-appointed pinnace, the Executive Pinnace is designed for high-ranking officials, dignitaries, and corporate elites who require secure and comfortable transport. Built on a reinforced, lightly armored hull, it balances speed, discretion, and luxury. Advanced avionics and precision thrusters ensure smooth atmospheric and spaceflight, while stealth coatings and encrypted communications provide enhanced security. The spacious interior features high-end furnishings, secure workstations, and accommodations for a small entourage. Whether used for diplomatic missions, corporate negotiations, or VIP transport, the Executive Pinnace offers unmatched reliability and prestige.

Runabout

Although lacking in the outright luxury fittings of larger craft sold to wealthy individuals, what stands the runabout apart is its expense (and speed) to move so few people around a star system. However, it does have practical value too, as it is small enough to fit into any hangar and most docking spaces, even if they were not designed specifically for it, as well as being capable of landing in almost any territory. This makes it a perfect craft to move a small group around a star system at speed, even if things can get a little cramped at times

Solar Sailor Yacht

Sold as an interplanetary craft, the sailing yacht is more a rich noble’s toy as there are obviously far cheaper (not to mention faster) ways of getting around a system. However, for one person and their entourage taking a pleasure cruise, there are few finer vessels for seeing planetary sights while enjoying the majesty of the large solar sails.


Support Craft

Military Gig

by Ian Stead
while many close escorts is partially streamlined and can skim gas giants for fuel. they may not however, be able land on worlds with atmospheres. To this end, these ships carries a 20-ton military gig in a docking clamp. Its high performance and armament give it the capability to chase down ships reluctant to allow boarding by naval authorities. The three emergency low berths allow the ship to carry prisoners or to serve as a lifeboat in emergencies.
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Corvus Gunship

The Corvus Gunship is a fast, heavily armored assault craft designed for precision strikes and rapid deployment. It features a fixed underwing missile rack with four missiles for anti-air or ground strikes, along with a frontal twin rotary autocannon for added firepower. Its stealth coating and improved sensors enable covert operations, while a powerful M-drive paired with an R-drive booster provides exceptional speed and agility. Crewed by a pilot and sensor operator, the Corvus can lift troopers or strike teams. Whether performing close air support, combat-lift, or covert strikes, the Corvus is a deadly and versatile asset.
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SEW Pinnace

SEW Pinnace.jpg
The Spaceborne Electronics Warfare Pinnace is designed to support small craft operations. Quick enough to at least keep up with most fighters, it is intended to hang back from the frontline of battle and provide electronic warfare support to squadrons, allowing them to concentrate on their own primary roles. As such, it will be launched alongside fighters on strike or carrier defence missions or other small craft performing raids, such as assault boats. The SEW Pinnace has extremely advanced electronics but has a massive price tag to match and is only in service with the most well-funded navies.

Erebus Class Military Gig

Erebus Art.jpg
The Erebus Gig, originating from the Galactic Imperium Era, remains a commonly deployed craft aboard naval ships of that time. Streamlined for planetary insertions, personnel transfers, and light supply runs, it also serves in ship-to-ship operations. While not as fast as modern military gigs, the Erebus offers impressive speed and armaments for its era, enabling it to pursue and board ships reluctant to comply with naval authority. Though a product of an older age, it continues to see use in various roles with many users.
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Covert Pinnace

Externally identical to the standard pinnace found in systems across Charted Space, the covert pinnance is a spy craft, plain and simple. Extremely simple to build, its advanced stealth systems allow it to move virtually unseen through even advanced planetary defence networks. Its mission roles vary widely but include landing important personnel or covert strike teams on planets or stations, reconnaissance passes and longer term observation and monitoring.

Deployment Shuttle

Built on a 50-ton hull, the Deployment Shuttle is capable of both high-G maneuvers in space and atmosphere (using retractable aerofins). While unpleasant for crew and passengers, this agility makes it difficult to target. Standard models mount a fixed sandcaster and beam laser on its two firmpoints, allowing it to double as a patrol craft. Its armor makes it highly resistant to most aerospace and fighter-mounted weapons, enabling it to engage other small craft when needed. Numerous variants exist, tailored for roles such as cargo hauling, medical or research, making the Deployment Shuttle a highly adaptable platform.

 

Fighters

Rampart Light Fighter

by Ian Stead
Consisting of little more than a power plant and pulse laser with a pilot strapped to the top, the light fighter is a small, fast and highly manoeuvrable craft designed to make high-speed runs on enemy ships and destroy other small craft.

Aurora-II Fighter [Restricted]

This model is restricted to Dominion Navy and not available for civilian purchase. A cutting-edge design crafted by Vonreg Dynamics for the esteemed Fleet Flight Arm of the Imperial Dominion Navy. This nimble craft is armed with a rotary autocannon for rapid-fire engagements, complemented by an ingenious internal missile bay capable of reloading its rack of four missiles up to three times, ensuring sustained firepower in extended engagements.

SF-19M Fighter

built to offer both a long range and rapid response capacity. this is fulfilled with both a Thurst-6 Maneuver drive as well as a Thurst-12 Reaction Dive, and a 2 dT drop tank, allows it to boost for 24 minutes. its pilot and sensop 2-men crew, together with its improve sensors and armaments makes it a both a competent fighter and strike craft.

F-38 Lightning Fighter

Despite attempts to restrict its availability, the liberal laws and decentralized nature of the ORC have largely rendered such efforts ineffective—much to the benefit of its manufacturers. The F-38 Lightning remains the standard fighter of the ORCN.

F63 Condor Fighter [Restricted]

Restricted to the United Federation Federal Armed Services, the F-63 Condor is a next-generation superiority fighter built for reconnaissance and precision strikes. Its advanced stealth coating reduces detectability, while a fixed high-output laser ensures pinpoint accuracy. Equipped with a powerful computer, extensive software suite, and cutting-edge sensors, it excels in situational awareness and electronic warfare. Designed for speed and agility, the Condor is a formidable asset in both space and atmospheric combat.

Heavy Fighter

The heavy fighter is an attempt to provide a powerful, fast, agile, armoured and dependable small craft for space superiority. It has bunking arrangements for crew comfort, which allow the craft to remain on duty for days, although the lack of common areas limits crew endurance and typically dictates patrols of no more than a week. Only a single gunner position is listed as the missiles are intended as standoff or bombardment ordnance, to be fired by the pilot when not in a dogfight or otherwise occupied.

 

more coming soon