Kythri Geographic Location in Stellarium | World Anvil
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Kythri

The Churning Chaos

The birthplace of the Slaadi and a land of constant change and chaos. All things change in Kythri, even time and the future. The only thing that’s truly reliable is that nothing’s reliable.
  Broken Rhythms. A creature can’t take the exact same action on two consecutive turns. If it previously stood still, it must move. If it previously moved, it can stand still or move a different distance. A creature can cast a spell in two consecutive turns, but it can’t be the same spell. A creature can attack on two consecutive turns, but the second attack must be described as substantially different in style from the one before.
  Fluid in Form. When a creature casts a transmutation spell, its range is doubled; if it has a duration of at least 1 minute but less than 24 hours, the duration is doubled.
  Embrace the Unknown. In order to cast a divination spell of 1st level or higher, a creature must succeed on a spellcasting ability check with a DC equal to 12 + the level of the spell. On a failed check, the spell is not cast and its spell slot is not expended, but the action is lost. Divination spells cast on other planes can’t affect or target creatures, places, or objects on Kythri.
  The Odds Are Odd. If the d20 roll for an attack is a 1 or a 2, the attack misses regardless of any modifiers or the target’s AC. If the d20 roll for an attack is a 19 or 20, the attack hits regardless of any modifiers or the target’s AC, and is considered a critical hit. If a creature has an ability or item that increases its normal range of critical hits—such as the Champion fighter’s Improved Critical—its range increases by 1.
  Constant Change. Nothing remains exactly the same in Kythri. Whenever a creature finishes a short or long rest, it finds that something changed about it or its possessions. Each player should describe what’s changed about their character; this could be as simple as your cloak changing color or your sword now having a stylish Xen'drik design when it was originally Buultan.
  You could choose for the change to be physical—your skin, hairstyle, or sex—or mental—you suddenly hate olives or no longer believe in the Sovereign Host. These changes have no mechanical impact: the coins in your pocket may change in design, but copper coins won’t turn into platinum. If you want a change to have mechanical impact—for example, if your cleric’s faith or race changes and you want your character sheet to reflect that—discuss the possibility with your DM.
  Chaotic Time. Time is fluid in Kythri, inconsistent both with the Material Plane and within its own islands. Adventurers who spend a day in Kythri could find that a year has passed in Stellarium, or they could be trapped in Kythri for a year and find that only an hour has passed when they return.

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