Fernia Geographic Location in Stellarium | World Anvil
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Fernia

The Sea of Flame

The sweltering heat of Fernia can be deadly to unprotected creatures, and it burns through mortal metabolisms. The following properties apply to the entire plane.
  Deadly Heat. All regions of Fernia are subject to extreme heat. When exposed to the heat and without access to drinkable water must succeed on a Constitution saving throw at the end of each minute or gain one level of Exhaustion.
  The DC is 5 for the first hour and increases by 1 for each additional hour. Creatures wearing medium or heavy armor, or who are clad in heavy clothing, have disadvantage on the saving throw. Creatures with resistance or immunity to fire damage automatically succeed on the saving throw, as do creatures naturally adapted to hot climates.
  In addition, all creatures gain resistance to cold damage, and a creature that is usually resistant to cold damage becomes immune to it.
  Combust to Ashes. A creature without proper protection may have their clothing and gear combust into flames while in Fernia. The creature will need to make a Constitution saving throw every hour, or their magic item will combust into flames and be reduced to ashes from the smoldering heat.
  In addition, any mundane metals will melt, and flammable items such as paper or clothing will instantly ignite and combust into flames. Furthermore, if a creature is wielding magical metal armor or weapons, they will suffer the effects of the Heat Metal spell.
  Empowered Fire. When a creature casts a spell of 1st level or higher, if it deals fire damage, it does so as if cast at a level one higher than the spell slot that was expended.
  Fires of Industry. A creature has advantage on ability checks using tools (such as baking with cook’s utensils or forging an item with smith’s tools) when it incorporates Fernian flame into its action in place of mundane flame.
  Burning Bright. Whenever a creature makes a death saving throw, it must make an additional saving throw, keeping the results of both rolls.
  In addition, when a creature gains a level of exhaustion, it gains an extra level; when it reduces a level of exhaustion, it reduces it by an additional level. In Fernia, whether you live or die, it’s going to happen quickly!
  Standard Time. Time passes at the same pace as the Material Plane and is consistent across its layers.

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