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Mutant - Sorcerer

Mutant - Sorcerer

As all know, Humanity is not meant to exist in space. There is much to be done to evolve humanity and prepare it for the troubles beyond, yet if one does not take the imitative to evolve, space itself shall do the work. That is what has brought you to this Clinic mutant.The Celestial Connection has invested much and turning these curses into a path for the future. Space has changed you, has changed most of us and without my help, this will certainly kill you, but while these mutations are in bulk worthless deadly alterations, some, some we can work with. Sign the permissions, and I shall turn your blight into a blessing. There is no hope for you in crawling back to human, so why not march into your future? 
hit dice: 1d6
hit points at 1st level: 1d6 + con
hit points at higher levels: 1d6 + con or 4 + con
armor proficiencies: None
weapon proficiencies: Utility Knives (Daggers), Pocket Guns (darts), Side Arms (slings), Defense Staffs (quarterstaffs), and Revolvers (light crossbows)
tools: Constitution, Charisma
saving throws: Constitution, Charisma
skills: Choose two from Physics, Deception, Insight, Intimidation, Persuasion, and Culture
starting equipment:
(a) a T-12 Revolver (light crossbow) and 20 bullets or (b) any simple weapon
(a) a Mutant Medical pouch or (b) an Mutation Management System (Arcane Focus)
(a) a Wreck Exploerer’s pack or (b) an Colonial Explorer’s pack
Two Utility Knives
spellcasting:
class features:
  1. Mutation Manipulating Life Support - The implants you got to keep you alive allow you to utilize your changes to profound and strange effects (Spellcasting) Mutagenic Origin - The curse you bear is as unique as your gifts, you can survive it, you can thrive (Sorcerer Origin)
  2. Artificially Induced Mutation - To better utilize your mutagenic abilities we have artificially furthered the changes, limited to that which supports you of course (Font of Magic)
  3. Unique Support Hardware - We've used cybernetics to get more out of your changes, what was once a chaotic benefit is an ordered system. (Metamagic)
  4. Ability Enhancing Implant - Your mutations can not support all your need to thrive, but technology can fill the gaps
  5. None
  6. Mutagenic Origin 2
  7. None 
  8. Ability Enhancing Implant
  9. None 
  10. Advance Support Hardware -We've learned more about your specialized mutations, and with that knowledge we can create even greater effects
  11. None
  12. Ability Enhancing Implant
  13. None
  14. Mutagenic Origin 3
  15. None
  16. Ability Enhancing Implant
  17. Cutting Edge Support Hardware - Your post human body and cybernetics are tuned to the point of being one. Holistic, and better designed than your human form.
  18. Mutagenic Origin 4
  19. Ability Enhancing Implant
  20. Natural Evolution - to call you a mutant is as childish  as calling you human. You are something else entirely, grander in your majesty, shake the last illusions of humanity, embrace your natural state  (Sorcerous Restoration)
subclass options:
Potential concepts for Subclasses 
  • The alien infection resides in you, without implants it will kill you, but with implants it may be a source of power
  • cosmic radiation has destroyed your dnd and made something new
  • Celestial Connection experiment 
  • An abandoned research project from a dead station in the kuiper belt 
  • A person found on the surface of a dead moon. 
  • A being saved from the radioactive lake where old beijing once stood
  • A survivor of the nightmare wasteland of North America

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