Fiction Scion - Cleric
Fiction Scion (Cleric)
Hit Points
Hit Dice: d8 per Fiction Scion (Cleric) level
Hit Points at first Level: 1d8 per Cleric level
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st
Proficiences
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Culture
Overview & Creation
Humans have achieved much in their lives by believing, whole heartedly in things quantifiably false. Now in this future thanks to modern science, a simple frontal lobe implant and an incredible faith can make this unreality a quantifiable resource. Poorly understood by all outside of M.C.M.R.I.’s research lab, this has proven a quality tool for the Foundations continued Cultural domination, and remains the primary tool of those with enough faith to invent god themselves.
Class Features
- Fiction Generation (Spellcasting) - with the help of science your belief in the unreal can shift the real.
Materialized Narrative (Divine Domain) - Channeling the Collective Unconscious (Channel Divinity) - You may find greater power by channeling the beliefs of others.
Superior Implants (divine domain feature) - without implants your faith stops at your mind. - None.
- Ability Enhancing implants (ASI)
- Reality Restoration (Destroy Undead) - Fiction Generation can be used to reset reality
- Superior Implants (divine domain feature), Deeper Collective (Channel Divinity)
- None.
- Ability Enhancing implants (ASI), Violently Restored Reality (Better Destroy Undead), Superior Implants (divine domain feature)
- None
- Thought Singularity (Divine Intervention)
- Violently Restored Reality (Better Destroy Undead)
- Ability Enhancing implants (ASI)
- None.
- Violently Restored Reality (Better Destroy Undead)
- None
- Ability Enhancing implants (ASI)
- Violently Restored Reality (Better Destroy Undead), Superior Implants (divine domain feature)
- Superior Implants (divine domain feature)
- Ability Enhancing implants (ASI)
- The God Invention - It may have taken trading flesh for computing power, but now, more machine and collective belief than human, you have finally invented the god.
Starting Equipment
- (a) U-3 Utility Hammer (Mace) (b) F-3 Gravity Hammer (Warhammer) if prof
- (A) Electro-Repulsing Scales (Scale Mail) (B) Polymer Kevlar Vest (Leather Armor) (C) old UESM Power Armor (Chain Mail) (If prof)
- (A) old UESM S-2 Percussion Rifle (Simple Crossbow) (B) Any Simple Weapon
- (A) Evangelizing kit (Priest pack) (B) Colonial Explorers kit (Explorers pack)
- Magnetic Arm Shield (shield) and FG Controller (Holy Symbol)

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