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Fiction Scion - Cleric

Fiction Scion (Cleric)


Hit Points

Hit Dice: d8 per Fiction Scion (Cleric) level
Hit Points at first Level: 1d8 per Cleric level
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st

Proficiences

Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Culture

Overview & Creation

Humans have achieved much in their lives by believing, whole heartedly in things quantifiably false. Now in this future thanks to modern science, a simple frontal lobe implant and an incredible faith can make this unreality a quantifiable resource. Poorly understood by all outside of M.C.M.R.I.’s research lab, this has proven a quality tool for the Foundations continued Cultural domination, and remains the primary tool of those with enough faith to invent god themselves.


Class Features

  1. Fiction Generation (Spellcasting) - with the help of science your belief in the unreal can shift the real.
    Materialized Narrative (Divine Domain)
  2. Channeling the Collective Unconscious (Channel Divinity) - You may find greater power by channeling the beliefs of others.
    Superior Implants (divine domain feature) - without implants your faith stops at your mind.
  3. None.
  4. Ability Enhancing implants (ASI)
  5. Reality Restoration (Destroy Undead) - Fiction Generation can be used to reset reality
  6. Superior Implants (divine domain feature), Deeper Collective (Channel Divinity)
  7. None.
  8. Ability Enhancing implants (ASI), Violently Restored Reality (Better Destroy Undead), Superior Implants (divine domain feature)
  9. None
  10. Thought Singularity (Divine Intervention)
  11. Violently Restored Reality (Better Destroy Undead)
  12. Ability Enhancing implants (ASI)
  13. None.
  14. Violently Restored Reality (Better Destroy Undead)
  15. None
  16. Ability Enhancing implants (ASI)
  17. Violently Restored Reality (Better Destroy Undead), Superior Implants (divine domain feature)
  18. Superior Implants (divine domain feature)
  19. Ability Enhancing implants (ASI)
  20. The God Invention - It may have taken trading flesh for computing power, but now, more machine and collective belief than human, you have finally invented the god.

 


Starting Equipment

  • (a) U-3 Utility Hammer (Mace) (b) F-3 Gravity Hammer (Warhammer) if prof
  • (A) Electro-Repulsing Scales (Scale Mail) (B) Polymer Kevlar Vest (Leather Armor) (C) old UESM Power Armor (Chain Mail) (If prof)
  • (A) old UESM S-2 Percussion Rifle (Simple Crossbow) (B) Any Simple Weapon
  • (A) Evangelizing kit (Priest pack) (B) Colonial Explorers kit (Explorers pack)
  • Magnetic Arm Shield (shield) and FG Controller (Holy Symbol)

 


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