Combat Ideologue - {Paladin|
Combat Ideologue - {Paladin}
The invention of Fiction-Generation birthed inordinate potential of sentient life. Belief held strongly could be manifested in power beyond ones wildest dreams. But Belief can be found in many forms. For an Ideologue, the power of fiction generation is to manifest ones very world view into a blade. Whether it be hope, nihilism, egoism, fascism, communism, capitalism, any belief held so tightly your fingers bleed with your faith can be wielded to make the impossible, possible and bend the fiction that is your belief into reality. Eventually, perhaps, so will you spill your humanity for a fiction, but what fear is there of that when fiction can be reality?
hit dice:
1d10
hit points at 1st level:
10 + con
hit points at higher levels:
1d10 + con or 6 + con
armor proficiencies:
All
weapon proficiencies:
All Except Energy Weapons
tools:
Fiction Generator
saving throws:
Wisdom, Charisma
skills:
Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Culture
starting equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(a) a martial weapon and a Magnetic Arm Shield (shield)or (b) two martial weapons
(a) five JAV-5 javelins or (b) any simple melee weapon
(a) Evangelizing kit (Priest pack) (B) Colonial Explorers kit (Explorers pack)
Old UESM Power Armor (Chain Mail) and a FG Controller (Holy Symbol)
You start with the following equipment, in addition to the equipment granted by your background:
(a) a martial weapon and a Magnetic Arm Shield (shield)or (b) two martial weapons
(a) five JAV-5 javelins or (b) any simple melee weapon
(a) Evangelizing kit (Priest pack) (B) Colonial Explorers kit (Explorers pack)
Old UESM Power Armor (Chain Mail) and a FG Controller (Holy Symbol)
spellcasting:
class features:
- Dimensional Sense- you are attuned to the affects of Fiction generating technology, you are not the only one with strong beliefs, and yours must be stronger to survive this dialectic. (Divine Sense) Death Denial - When once's core reality is on the line, it is foolish to accept injury as a possible reality (Lay on Hands)
- Combat Implant - Alter your body, make it strong enough to defend your ideas (Fighting Style) Fiction Generation: You have implanted a fiction generator in your body, you have become the birth of an idea. Hold it close and make it reality (spellcasting) Trading the Pen for a Sword: Sharpen your belief till it can cleave molecules and disperse wrong thought (Divine Smite)'
- Immunity of Ideals: Concepts do not fear sickness or illness. Cancer can not snuff out truth. Replace yourself with the immortality of an ideal. Humanity is weak, belief is unstoppable (Divine Health) Defined Ideal: One can not hold true to fractured truth, to continue on this path, ride yourself of all other truths, make them all lies, become one reality and that fiction shall follow.
- Ability Enhancing implants (ASI)
- Artificially Enhanced Reflexes (Multiattack) - Trade whatever part of the flesh you need, your ideals are stronger
- Reality Altered Radius - Your fiction is strong, your implant stronger, reality about you shifts to match. (Aura of Protection)
- Defined Ideal Feature
- Ability Enhancing implants (ASI)
- None
- Belief Emitting Implant - Your ideas are too great for yourself, share your immutable courage with your allies (Aura of Courage)
- Hegelian Dialectic - In this world where one can make an ideal reality, Hegelian Dialectic is no longer Metaphoric (Improved Divine Smite)
- Ability Enhancing implants (ASI)
- None
- Reality Negation - You've developed both in mechanics and in ideals the ability to deny an idea and in that denial, it no longer exists (Cleansing Touch)
- Defined Ideal Feature
- Ability Enhancing implants (ASI)
- None
- Emitting Enhancers - Space is vast, but so are your ideals (Aura Improvements)
- Ability Enhancing implants (ASI)
- Defined Ideal Feature
subclass options:

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