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Armor Weapon and Item Mods

Mods will be taking the place of traditional Magic Items. This page is a work in progress and prices may shift    Mods are applied to weapons, armors, and items to allow them to preform functions. This replaces traditional magic items by allow customizable mod slots. Any mod you apply to a weapon can be applied to any other other weapon depending on the category, this allows "enchantments" to follow players as they acquire new equipment. Most equipment has a certain number of slots. Usually the heavier the armor the more slots it has. This is also true with Martial vs Simple weapons with Martial holding in general more slots. One can also find unique weapons with locked slots, more slots, or more base effects, this is case by case. Sometimes you may find a trinket or smaller tech item that contains usually one mod, these items replace ones like say "bag of holding."  

Examples

This is a list of examples and should not be considered comprehensive. There are as many mods as there are magic items in 5e
Defense (item/armor) - a slot in armors and some trinket that minimizes damage or increases AC
  1. Kinetic Gel Pads -> gel pads that lay within the armor increases AC by one - 500 C3s
  2. Pyrophobic Layering -> A layer of fire resistant padding, grants fire resistance - 500 C3s
  3. Reality Anchoring Atmoics -> A thin layer of material that is hyper resistant to alteration +1 to all saving throws. - 700 C3s
Damage - Applies or upgrades the damage of melee weapons
  1. Microshaved Saw blades - The saw teeth of your blade has been sharped to the microscopic level: +1 weapon - 200C3s
  2. Internal Gravity Engine - a mini gravity engine that adds the force of Jupiter very mass to the strike of your hammer: Damage type changed to force - 200 C3s
  3. Electrofied Blade MK2 - An advanced arch of electricity runs down the blade: +1 weapon, changes damage type to lightening - 600 C3s
Specialty (Armor/Item) - Specialty are mods that do not directly effect defense specifically
  1. Deployable Drones - Launches a deployable drone once per day (Equivalent to imp) - 500C3s
  2. Hydraulic Exoskeleton MK3- A exoskeleton that allows feats of strength far greater than any human could achieve - Increases strength score to 23 - 3000C3s
  3. Active Camo Subsystem - a Tritonmen optic camo system that turns one into a shade of distorted light - gives advantage on stealth - 500C3s
  4. EVA Cleared - Your armor counts as an EVA suit in a pinch, a total seal deploys immediately on exposure to high radiation or vacuum - 400C3s
Specialty (Melee) - applies non damage related effects to a weapon
  1. Visual Displacer - A subsystem of your weapon distorts light around you making you flicker in and out. - Start of each of your turns you start flickering, giving attacks on you disadvantage, if you are hit it normalizes - 5000C3s
  2. Xenophage Detector - A weapon bound sensor that beeps when xenophage altered biomass is present in the atmosphere - 2000C3s
  3. Auto deploying Wielder - This weapon deploys with a robotic drone that moves after you - turns weapon into a dancing sword - 3000C3s
Bullets - applies benefits to damage and damage types 
  1. Enriched Uranium Rounds - Rounds made of enriched uranium, a war crime in a bullet - changes damage type to radiation - 200C3s
  2. Incendiary Rounds MK2 - Incindiary rounds with an armored piercing tip delievers napolm directly to the flesh. +1 to damage changes damage type to fire - 500 C3
  3. Tungsten Screw Rounds - We have sharpened bullets into spinning Tungsten Screws = +1 damage - 175C3s
optics - applies boons that assists you with finding and hitting targets
  1. Digital Scope - An optic Camera that can zoom far more than a traditional scope - double effective range - 100C3s
  2. Motion Sensor - Everything living moves, everything that tries to hurt you moves - applies 60 feet of blind sight - 2500C3s
  3. Predictive Optics - Identifies likely locations for the enemy to move - +1 to hit - 250C3s
  4. Smart Gun Optics - Why aim when the bullet can aim for you - combines with Smart Gun OS to give advantage on hit - 1500C3s
OS - similar to the Specialty functions, OS allows for mods that effect subsystems
  1. Smart Gun OS - adds, runs, and flies the rockets your bullets have become - combines with Smart Gun Optics to give advantage on hit - 1500C3s
  2. Disruption Field Manager - using an on board String Manipulation computer, the gun disrupts the concentration of those it hits - gives casters disadvantage on concentration checks when hit with this gun - 500 C3s
  3. ES Launcher and Controller - controls an under-barrel mount that when fired at an incapacitated victim regularly electrocutes and dimensionally locks the target - incapacitated target hit with this is restrained and can not be teleported. The target can try and remove this 1 per 30 days with dc 30 str check, - 4000C3s
Muzzle - A specialized mod slot for muzzle attachments, limited but often very useful 
  1. Deployable Shield Field - Deploys of a shield around the muzzle that provides 1/3rd cover to user for 1 minute - 4 charges restores 1d4 charges per day - 750C3s
  2. True SilencerTM - Silencer has been a misnomer since its invention, now DHI has finally made it reality. - makes a gun absolutely silent, no longer breaks stealth on firing (if not visually seen, muzzle flare and smoke may make you seen still) - 250C3s
  3. Nell's Blind Muzzle - favorite of pirates, this Tirtonmen suppressor invention blocks all muzzle flare and smoke from a gunshot along with quieting the firing. - firing gun will not break stealth, but will start initiative with a surprise round with the user still hidden. - 150C3s
Unique - Unique mods are unique to a single/few class(s) of specific armor or weapon , they can me moved but a unique weapon for a Lance can only go to lances ect.
  1. Stealth Operations Tinkering (Heavy/Medium armor)- This armor has been treated for stealth, gears oiled, plates cushioned, steel blackened. - no disadvantage on stealth checks due to armor type - 1500 C3s
  2. GE Balancing Mod (lance) - A tiny Gravity engine balances the heft of this weapon, Lance now is a one handed weapon - 2000C3s
  3. Principalities Wing (Heavy Armor) - A titan made jet pack allowing full motion in low and no atmosphere - flying speed equivalent to your walking speed - 7000C3s

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