Swarm Missile

A missile system designed to saturate a target zone with multiple micro-warheads. Favoured for its ability to bypass point defence systems and pressure multiple vectors simultaneously.

 

Cost:

With Missile Mount to attach to: 0 Points
Without Missile Mount to attach to: 10 Points
 

Summary

Type: Fighter-Class Weapon
Damage & Qualities: Width+3 in Shock+Kill (Scale 1, Spray 2, Penetration 3, Ranged (Reduced Capacity 1))
The Swarm Missile fires a cluster of smaller guided warheads, designed to overwhelm defences and strike from multiple angles. Each micro-warhead carries moderate penetration, and the Spray effect allows pilots to hit a single target in several places or split damage across clustered enemies.
Unlike heavier missiles, the Swarm model relies on volume and vector saturation to overwhelm. This makes it a go-to option for flushing out agile ships, compromising light armour, or collapsing tight formations.
 

Rules & Limitations:

  • Range: 128 Yards without penalty. -1 penalty to hit up to 256 yards. 1 Gobble Die for every 128 interval past 256 yards.
  • Spray 2: If not performing a multi-action, gain 2 bonus dice. May use multiple sets to strike the same or nearby targets.
  • Penetration 3: Ignores the first 3 points of armour.
  • Exhausted: Requires a full combat round to reload (if possible).
  • If/Then – Requires External Power Source: Must be vehicle-mounted or rig-connected to fire.
  • If/Then – Carrier Reload Only: Can only be rearmed at a dedicated carrier or starbase. Fighters must dock fully to reload.
  • Full Power Only: Must be fired at maximum Width.
  • Obvious: Bright, noisy, and impossible to conceal.
  • Operational Skill: Requires Weapon (Gunnery) or equivalent.
  • Focus: Must be installed—not innate.
  • Bulky: -2 dice if not mounted.

 

Tactical Role

  • Defense Overwhelm: Bypasses point-defence by splitting impacts.
  • Multi-Target Engagement: Strikes formations or clustered targets.
  • Consistent Pressure: Saturates multiple locations to soften or distract.

 

Cost Breakdown

  • Base Attack: +2 Points
  • Power Quality (+3 Damage): +3 Points
  • Penetration 3: +3 Points
  • Spray 2: +2 Points
  • Focus: -1 Point
  • Bulky: -1 Point
  • Scale 1: +1 Point
  • Obvious: -1 Point
  • Exhausted: -3 Points
  • Full Power Only: -1 Point
  • Operational Skill: +0 Points
  • If/Then – Requires External Power Source: -1 Point
  • If/Then – Carrier Reload Only: -1 Point
  • Reduced Capacity 1 (Ranged): -1 Point
Final Cost per Regular Die: 1 Point
 

Space Combat Adaptation

In space engagements, the Swarm Missile provides versatility and disruption. Its ability to strike multiple vectors, saturate point-defence systems, or cripple evasive targets makes it ideal for softening high-mobility squadrons or creating panic in tight formations. It rewards precise positioning and is a valuable tool for coordinated assaults or screen-breaking engagements.

Comments

Please Login in order to comment!