Ship Shields - Armour

Shields - Armour


The first and most fundamental Shield power, used to protect spacecraft from incoming harm. It forms a defensive envelope that provides reliable Hard Armour protection to the ship.

 

Cost:

Cost per Die: 4 Points
 
Typical Configurations:

Ship Type

Hard Dice

Total Cost

Shuttle2 HD16 Points
Fighter3 HD24 Points
Carrier5 HD40 Points
Battleship6 HD48 Points
Small Space Station7 HD56 Points
Large Space Station8 HD64 Points
Planet10 HD80 Points


 

Summary

Effect: Grants Hard Armour, providing Gobble Dice equal to the number of Hard Dice purchased, protecting against any incoming Set that would cause damage to or slow the ship. This includes physical attacks, energy blasts, structural damage, and environmental hazards. Shields must be brought online after activating the ship's power core, and take 1 to 2 narrative minutes to reach full strength.
If the ship loses power, the shield shuts down immediately. The shield only protects the ship’s hull and interior—not external objects or escorting units.

 

Additional Properties

  • Interference: As Hard Dice, the shield reduces the Width by HD of any Set that would cause damage to or slow the ship, whether caused by an enemy attack or an environmental hazard.
    Note: This does not affect scans, sensor locks, or other non-damaging effects.
  • Hardened Defence: The shield's protection is absolute. It cannot be penetrated by any means. Only bypassing the shield’s frequency or rolling Sets of Width (HD+2) or more allows damage through.
  • Frequency Bypass: If an enemy successfully scans the shield frequency, they may target the ship with weapons capable of synchronising as if it had no shield defending it. This bypasses Gobble Dice, but not Interference.

 

Power Construction

  • Quality (Defend): +2 Points
  • Capacity (Self): +0 Points
  • Interference: +3 Points
  • Endless: +3 Points
  • No Physics: +1 Point
  • Radius: +2 Points
  • Focus: -1 Point
  • Bulky: -1 Point
  • If/Then – Requires External Power Source: -1 Point
  • If/Then – Radius limited to within hull only: -1 Point
  • Custom Flaw – Frequency Bypass: -1 Point
  • Delayed Effect (Startup): -2 Points
  • Flaw – Armoured Defence: -2 Points
  • Extra – Hardened Defence: +2 Points
Total Cost per Die: 4 Points

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