Ship Shields - Armour
Shields - Armour
The first and most fundamental Shield power, used to protect spacecraft from incoming harm. It forms a defensive envelope that provides reliable Hard Armour protection to the ship.
Cost:
Cost per Die: 4 PointsTypical Configurations:
Ship Type | Hard Dice | Total Cost |
---|---|---|
Shuttle | 2 HD | 16 Points |
Fighter | 3 HD | 24 Points |
Carrier | 5 HD | 40 Points |
Battleship | 6 HD | 48 Points |
Small Space Station | 7 HD | 56 Points |
Large Space Station | 8 HD | 64 Points |
Planet | 10 HD | 80 Points |
Summary
Effect: Grants Hard Armour, providing Gobble Dice equal to the number of Hard Dice purchased, protecting against any incoming Set that would cause damage to or slow the ship. This includes physical attacks, energy blasts, structural damage, and environmental hazards. Shields must be brought online after activating the ship's power core, and take 1 to 2 narrative minutes to reach full strength.If the ship loses power, the shield shuts down immediately. The shield only protects the ship’s hull and interior—not external objects or escorting units.
Additional Properties
- Interference: As Hard Dice, the shield reduces the Width by HD of any Set that would cause damage to or slow the ship, whether caused by an enemy attack or an environmental hazard.
Note: This does not affect scans, sensor locks, or other non-damaging effects. - Hardened Defence: The shield's protection is absolute. It cannot be penetrated by any means. Only bypassing the shield’s frequency or rolling Sets of Width (HD+2) or more allows damage through.
- Frequency Bypass: If an enemy successfully scans the shield frequency, they may target the ship with weapons capable of synchronising as if it had no shield defending it. This bypasses Gobble Dice, but not Interference.
Power Construction
- Quality (Defend): +2 Points
- Capacity (Self): +0 Points
- Interference: +3 Points
- Endless: +3 Points
- No Physics: +1 Point
- Radius: +2 Points
- Focus: -1 Point
- Bulky: -1 Point
- If/Then – Requires External Power Source: -1 Point
- If/Then – Radius limited to within hull only: -1 Point
- Custom Flaw – Frequency Bypass: -1 Point
- Delayed Effect (Startup): -2 Points
- Flaw – Armoured Defence: -2 Points
- Extra – Hardened Defence: +2 Points
Comments