Heavy Cannon
A brutal heavy-hitting weapon often found on Heavy Fighters, designed to annihilate enemy ships in a single, well-placed shot once shield frequencies have been exposed.
Without Weapon Mount to attach to: 20 Points
Damage & Qualities: Width+5 in Shock+Kill (Scale 1, Penetration 3, Ranged (Reduced Capacity 1))
A devastating direct-fire weapon, the Heavy Cannon is favoured by Heavy Fighters and elite mercenary Aces who trade speed for devastating power. Its slow rate of fire is offset by its overwhelming impact—once an enemy’s shield frequency is scanned, a single strike can end an engagement before it begins.
This model is military-grade hardware, rarely seen outside well-connected fleets or elite mercenary groups. It demands significant mechanical upkeep and power infrastructure, but any veteran pilot will tell you: if you can get one, you take it.
Cost:
With Weapon Mount to attach to: 10 PointsWithout Weapon Mount to attach to: 20 Points
Summary
Type: Fighter-Class WeaponDamage & Qualities: Width+5 in Shock+Kill (Scale 1, Penetration 3, Ranged (Reduced Capacity 1))
A devastating direct-fire weapon, the Heavy Cannon is favoured by Heavy Fighters and elite mercenary Aces who trade speed for devastating power. Its slow rate of fire is offset by its overwhelming impact—once an enemy’s shield frequency is scanned, a single strike can end an engagement before it begins.
This model is military-grade hardware, rarely seen outside well-connected fleets or elite mercenary groups. It demands significant mechanical upkeep and power infrastructure, but any veteran pilot will tell you: if you can get one, you take it.
Rules & Limitations:
- Range: 128 Yards without penalty. -1 penalty to hit up to 256 yards. 1 Gobble Die for every 128 interval past 256 yards.
- Slow: May only be fired once every other turn.
- Full Power Only: Must be fired at maximum Width.
- Depleted: 100 uses before reload.
- Obvious: Loud, bright, and impossible to conceal when fired.
- Requires External Power Source: Must be powered by a vehicle mount or rig.
- Operational Skill: Requires Weapon (Gunnery) or similar.
- Focus: Must be installed.
- Bulky: -2 dice if not properly mounted.
Cost Breakdown:
- Base Attack: +2 Points
- +5 Damage: +5 Points
- Penetration 3: +3 Points
- Focus: -1 Point
- Bulky: -1 Point
- Scale 1: +1 Point
- Obvious: -1 Point
- Depleted: -1 Point
- Full Power Only: -1 Point
- Slow: -2 Points
- Operational Skill: +0 Points
- If/Then – External Power Source Required: -1 Point
- Reduced Capacity 1 (Ranged): -1 Point
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