Gattling Gun
A high-rate-of-fire ballistic weapon that saturates space with suppressive fire, often seen mounted on Interceptors and Assault Fighters.
Without Weapon Mount to attach to: 10 Points
Damage & Qualities: Width in Shock+Kill (Scale 1, Spray 5, Ranged (Reduced Capacity 1))
The Gatling Gun unleashes a torrent of kinetic rounds in a focused spread, designed to overwhelm evasive targets and create area pressure. While lacking the penetrating force of energy weapons, its sheer volume of fire makes it ideal for disrupting formation and punishing shield lapses.
Close-in engagements bring out its strengths, especially when a pilot has already completed a scan or locked on. Designed for aggressive pursuit and saturation tactics, the Gatling Gun is a favourite for disabling enemy positioning and forcing them into reactive manoeuvres.
Cost:
With Weapon Mount to attach to: 0 PointsWithout Weapon Mount to attach to: 10 Points
Summary
Type: Fighter-Class WeaponDamage & Qualities: Width in Shock+Kill (Scale 1, Spray 5, Ranged (Reduced Capacity 1))
The Gatling Gun unleashes a torrent of kinetic rounds in a focused spread, designed to overwhelm evasive targets and create area pressure. While lacking the penetrating force of energy weapons, its sheer volume of fire makes it ideal for disrupting formation and punishing shield lapses.
Close-in engagements bring out its strengths, especially when a pilot has already completed a scan or locked on. Designed for aggressive pursuit and saturation tactics, the Gatling Gun is a favourite for disabling enemy positioning and forcing them into reactive manoeuvres.
Rules & Limitations:
- Range: 128 Yards without penalty. -1 penalty to hit up to 256 yards. 1 Gobble Die for every 128 interval past 256 yards.
- Spray 5: If not performing a multi-action, gain 5 bonus dice. Use multiple sets to strike a single or adjacent targets.
- Full Power Only: Must fire at maximum Width.
- Depleted: Requires ammo tracking (100 uses before reload).
- Obvious: Loud, bright, and impossible to conceal when fired.
- Requires External Power Source: Cannot be fired without vehicle-mounted power or rig.
- Operational Skill: Requires Weapon (Gunnery) or similar.
- Focus: Must be installed.
- Bulky: -2 dice when used outside of a proper mount.
Cost Breakdown:
- Base Attack: +2 Points
- Spray 5: +5 Points
- Focus: -1 Point
- Bulky: -1 Point
- Scale 1: +1 Point
- Obvious: -1 Point
- Depleted: -1 Point
- Full Power Only: -1 Point
- Operational Skill: +0 Points
- If/Then – External Power Source Required: -1 Point
- Reduced Capacity 1 (Ranged): -1 Point
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