Felan
Felans were uplifted by the combine efforts of the Ogron and Venetians as a collaborative project. While initially coddled due to their superficial similarity to the pet species they were uplifted from, their often-flamboyant personalities ensured they quickly rose to live in the spotlight.
Felans are often beautiful to the eye, and move with a graceful, acrobatic purpose. Easily able to jump and climb, Felans like to make use of their environment, and tend to sleep in precarious locations high above the ground.
Felans have a deserved reputation for being easily distracted, and often flit from career to career, unable to settle. This has resulted in Felans scattered everywhere across Sol system.
Typical names: Arhel, Infin, Elenrik, Makil, Crihel, Talik, Gimlek, Amaduil, Idthit, Ciraire.
Designs: Felans use anything they can get their hands on. Emotional attachment to individual items also applies to their component parts. It's not unlikely to see a Felan using a devices with components from 6 other designs.
Attributes: AGI +2, INT +1, CHA +1, LUC +1
Skill choices: Acrobatics, climbing, jumping, [unarmed fighting], reactions, appraisal, bluffing, stealth, negotiating.
Fast. Felans are fast and nimble, adding 2 to their SPEED.
Jumper. Felans are adept at jumping, adding 5’ to both horizontal and vertical jump distances.
Land on your feet. When falling, a Felan halves the falling distance for the purposes of determining falling damage, the chance of landing prone, or the difficulty to jump down.
Claws. Accurately slashing with their sharp claws, Felans do 2d6 unarmed damage.
Designs: Felans use anything they can get their hands on. Emotional attachment to individual items also applies to their component parts. It's not unlikely to see a Felan using a devices with components from 6 other designs.
Statistics
Size: MediumAttributes: AGI +2, INT +1, CHA +1, LUC +1
Skill choices: Acrobatics, climbing, jumping, [unarmed fighting], reactions, appraisal, bluffing, stealth, negotiating.
Exploits
Agile. Felans are noted for their dexterity. When taking a new career, a Felan may optionally exchange one of the listed four attribute increases for AGI, as long as it doesn’t result in a duplicate attribute advancement.Fast. Felans are fast and nimble, adding 2 to their SPEED.
Jumper. Felans are adept at jumping, adding 5’ to both horizontal and vertical jump distances.
Land on your feet. When falling, a Felan halves the falling distance for the purposes of determining falling damage, the chance of landing prone, or the difficulty to jump down.
Claws. Accurately slashing with their sharp claws, Felans do 2d6 unarmed damage.
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