Osseous Impalement
Steinhardt's Guide to the Eldritch Hunt
Osseous Impalement
3-level Conjuration
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S, M (a calcified bamboo stick)
Duration: Concentration, up to 1 minute
Massive bone spikes sprout under up to four creatures on the ground of your choice you can see within range. They must succeed on a Dexterity saving throw or take 3d10 piercing damage and be impaled by the spike, becoming restrained and held aloft 5 feet in the air for the duration. A creature restrained in this way takes 1d10 piercing damage at the start of each of its turns. A creature can use its action to make an Athletics check contested by your spell save DC, breaking the bone spike and freeing itself on a success.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and ongoing) increases by 1d10 for each slot level above 3rd. Available for: Sorcerer, Warlock, Wizard
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