Electrify
Steinhardt's Guide to the Eldritch Hunt
Electrify
1-level Evocation
Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: 1 round
You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes 1d12 lightning damage and must make a Constitution saving throw. On a failed save, the target becomes stunned until the start of its next turn.
At higher levels: When you cast this spell using a spell slot for 2nd level or higher, the damage increases by 1d12 for each slot above 1st. Available for: Ranger, Sorcerer, Wizard
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