Races available for Steampunk Campaign
Elven Heritage – (Descendants of Elves) - Dexterity
Elves – No control over plant life. Mostly just Humans now, with some semblance of bark markings on skin.
Half-Elves
Briarborn – Pureblood elves who have become one with the forests.
Gathlain – Winged fey mad of wood and vines
Ghoran – Shape shifting plant people.
Seedlings – Human Sized Treants
Orc Heritage– (Descendants of Orcs) - Strength
Orc – Lost fiery blood and have shrunk in size. Still strong and fierce, but nothing like their ancestors.
Half-orc
Hobgoblin – A more nimble descendant of the Orc, learning stealth and ambush over might.
Goblin – Even smaller, and more nimble. Never lost their tendency for violence.
Vishkanya – Some breeding between orcs and merfolk have led to this poisons blooded race.
Dwarven Heritage– (Descendants of Dwarves) - Constitution
Dwarves – Lost their stony skin but still maintain an affinity for stonework and valuable minerals
Duergar – Like dwarves but have hidden from the surface of the world, absorbing the darkness.
Svirfneblin – Smaller and more cunning cousin of the Duergar, natural affinity for magic.
Merfolk Heritage– (Descendants of Merfolk) - Intelligence
Lizardfolk – Largely unchanged from their original form. Agile and fierce.
Merfolk – Having hidden from human influence, Merfolk are classical 'Mermaids & Mermen'.
Nagaji – Similar to Lizardfolk but standing more up right and having lost their tail, forsaking water.
Gillmen – Almost entirely human, save for gills and webbed feat. They are reliant upon water for life.
Titron – A cousin of the Merfolk, having two 'tails' they have trouble traversing land.
Dragon Heritage– (Descendants of Dragons) - Wisdom
Half-Faerie Dragons – Small humanoid 'fae dragons' who have small wings and arcane afinity.
Dragonkin – Powerful humanoids who have lost their wings but retain Draconian might.
Wyvaran – Cousins of the dragonkin, they are smaller but have retained their wings.
Kobolds – A distant cousin of the dragonkin, being small and handy with traps.
Outsider Heritage– (Descendants of Decedents of ethereal beings) - Charisma
Lutharian – Have lost their ability to inhabit the world. Must function as a wraith, inhabiting another being.
Voidarian - Have lost their ability to inhabit the world. Must function as a wraith, inhabiting another being.
Aasimar – Lutharian's who gave up their nature to inhabit I'athos, wise and charasmatic
Fetchling – Voidarian's who learned to live among humans, agile and deceptive.
Wayangs – A small and twisted humanoid, believed to be a twisting of light and darkness.
Primal Heritage– (Descendants of the Elements) – Mental Stat +1 to all
Undine – Humanoids who are descendants of Water
Oread – Humanoids who are descendants of Earth
Ifrit – Humanoids who are descendants of Fire
Sylphs – Humanoids who are descendants of Wind
Changlings – Humanoids who are descendants of Life
Strix – Winged Humanoids who are descendants of death.
Tieflings – Humanoids who are descendants of Souls
Suli – Humanoids who are descendants of Worlds
Beastial Heritage– (Descendants of Anomalytic sentience) – Physical Stat +1 to all
Minotaur – You all know what Minotaurs are.
Asterion – Like a faun but as large as a minotaur as well as horns.
Werebeast – Functions like a werewolf, except shifts into a Moonbeast instead of a wolf.
Dhamphir – Half children of 'Vampires' and humans. (Vampires are different.)
Construct - Intelligence
Ironborn – A construct crafted through the fusion of wood and metal with organic flesh.
Wyrwood – Small constructs given life by ancient wizards.
Human – Move up to two stats
Elves – No control over plant life. Mostly just Humans now, with some semblance of bark markings on skin.
Half-Elves
Briarborn – Pureblood elves who have become one with the forests.
Gathlain – Winged fey mad of wood and vines
Ghoran – Shape shifting plant people.
Seedlings – Human Sized Treants
Orc Heritage– (Descendants of Orcs) - Strength
Orc – Lost fiery blood and have shrunk in size. Still strong and fierce, but nothing like their ancestors.
Half-orc
Hobgoblin – A more nimble descendant of the Orc, learning stealth and ambush over might.
Goblin – Even smaller, and more nimble. Never lost their tendency for violence.
Vishkanya – Some breeding between orcs and merfolk have led to this poisons blooded race.
Dwarven Heritage– (Descendants of Dwarves) - Constitution
Dwarves – Lost their stony skin but still maintain an affinity for stonework and valuable minerals
Duergar – Like dwarves but have hidden from the surface of the world, absorbing the darkness.
Svirfneblin – Smaller and more cunning cousin of the Duergar, natural affinity for magic.
Merfolk Heritage– (Descendants of Merfolk) - Intelligence
Lizardfolk – Largely unchanged from their original form. Agile and fierce.
Merfolk – Having hidden from human influence, Merfolk are classical 'Mermaids & Mermen'.
Nagaji – Similar to Lizardfolk but standing more up right and having lost their tail, forsaking water.
Gillmen – Almost entirely human, save for gills and webbed feat. They are reliant upon water for life.
Titron – A cousin of the Merfolk, having two 'tails' they have trouble traversing land.
Dragon Heritage– (Descendants of Dragons) - Wisdom
Half-Faerie Dragons – Small humanoid 'fae dragons' who have small wings and arcane afinity.
Dragonkin – Powerful humanoids who have lost their wings but retain Draconian might.
Wyvaran – Cousins of the dragonkin, they are smaller but have retained their wings.
Kobolds – A distant cousin of the dragonkin, being small and handy with traps.
Outsider Heritage– (Descendants of Decedents of ethereal beings) - Charisma
Lutharian – Have lost their ability to inhabit the world. Must function as a wraith, inhabiting another being.
Voidarian - Have lost their ability to inhabit the world. Must function as a wraith, inhabiting another being.
Aasimar – Lutharian's who gave up their nature to inhabit I'athos, wise and charasmatic
Fetchling – Voidarian's who learned to live among humans, agile and deceptive.
Wayangs – A small and twisted humanoid, believed to be a twisting of light and darkness.
Primal Heritage– (Descendants of the Elements) – Mental Stat +1 to all
Undine – Humanoids who are descendants of Water
Oread – Humanoids who are descendants of Earth
Ifrit – Humanoids who are descendants of Fire
Sylphs – Humanoids who are descendants of Wind
Changlings – Humanoids who are descendants of Life
Strix – Winged Humanoids who are descendants of death.
Tieflings – Humanoids who are descendants of Souls
Suli – Humanoids who are descendants of Worlds
Beastial Heritage– (Descendants of Anomalytic sentience) – Physical Stat +1 to all
Minotaur – You all know what Minotaurs are.
Asterion – Like a faun but as large as a minotaur as well as horns.
Werebeast – Functions like a werewolf, except shifts into a Moonbeast instead of a wolf.
Dhamphir – Half children of 'Vampires' and humans. (Vampires are different.)
Construct - Intelligence
Ironborn – A construct crafted through the fusion of wood and metal with organic flesh.
Wyrwood – Small constructs given life by ancient wizards.
Human – Move up to two stats
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