Casting Traditions

Magic Traditions: - Arcanist – Become imbued with Aetheric energy - Channeler – Manipulate the environment around the individual
  • Runesmith – Craft runes and enchant items with magical energy
  • Ritualist – Commune with spirits
  •   Arcanist – Limited to Alteration, Conjuration, Creation, Divination, Enhancement, Fate, Illusion, Mana, Mind, Protection, Telekinesis, (Limited Time), War, Warp,   Arcanists become cursed by the raw energy they wish to control. This will twist and eventually destroy them. Despite this, many people still choose to become arcanists for the raw power they can employ, over reality, existence, the minds of others, or even fate.   Addictive Casting x2 Somatic Casting x2 Verbal Casting Focus Casting Magical Signs Unstable Storage x2 Draining Casting Mental Focus Wild Magic   Boons: - Empowered Abilities
  • Fortified Casting
  • Overcharge
  • Arcane Mastery (Spending an additional spell point boosts caster level by 2)
  • Sanguine Empowerment
  • Deathful Magic
  • Overwhelming Power
  • Wild Surge
  • SP +1, +1/1.5 lvls (2,3,5,6)           Channeler: - Limited to Destruction, Nature, Weather, Death, Dark, Light, (Limited) Life, Blood & Conjuration   Channeler's conjure spirits to harness the power of the elemental world. Being bound to one or more spirit at a time, can cause strain on the mind, leading to frenzies. Fortunately, using such powers also exhaust the channeler. Often a steady flow of low magic, or a frenzied high burst, Channelers are masters of the elemental powers.   Witchmarked Unstable Storage x2 Area Bound Terrain Casting Center Of Power/Galvanized Magical Signs Madness Mantra   Boons: - Deathful Magic Drawback feat – Terrain Defiler (Have access to defiler feats) Combatant Caster   Wild Will Embodiment SP +1, +1/1.5 levels (2,3,5,6)         Runesmith: - No sphere restrictions, but Location & Time Restrictions   Runesmiths carve or craft in some way, runes into objects. It is very time consuming, but enables one to carry magically enchanted items around with them. Never being able to cast in combat, is somewhat offset by having a small arsenal of magical tricks and items. Expensive, but very versatile and powerful, Runesmiths are some of the most coveted magical users, often...simply as walking batteries for other runes that have faded.   Area Bound – Runes that travel beyond the area, degrade rapidly in effect Diagram Magic Skilled Magic x2 (requires two hands) Somatic Castingx2 Prepared Caster – Runesmiths must prepare their magical energy at the beginning of the day. Charged Spells - Expensive Locus Extended Casting Focus Casting Material Casting 11   Boons Draw Magic Empowered Abilities Overcharge Metamagic Expert Draback Feats – (Choose up to 5) – Magic Runes Ley Line Affinity Environment Charge Bottled Spells Poisoned Apple Soul Harvester Sanctum Magic Prepared Diagram SP +1/lvl = 5Boons (Remove one boon for each drawback feat)             Ritualist: - No sphere restrictions, but long prepartion time   Ritualists are the most powerful practitioners. Unfortunately, they are also the most limited. Extremely long cast times require Ritualists to be very clever in their selection of magic. Generally opting for strategic plans of offense, such as traps, zones of power etc, or, in supporting their allies with powerful enhancements. Ritualists are able to reach heights of power, that other practitioners can only dream of.     Verbal Casting – Must speak in a clear voice to incant the proper rites. Somatic Castingx2 – Must be able to move your hands and body, armor restricts movements. Skilled Casting - Must take a turn performing the ritual, skill is ritual dependent. Prepared Caster – Must prepare rituals at the beginning of the day, and can only cast what is prepared. Rigorous Concentration - +10 DC of concentration. Increase cast time by one round to negate. Mental Focus – Must have mental focus (Like Martial Focus) Casting without is DC 20+1/2 CL Material Casting – Must have expensive components to complete. Innate Curse – Must obtain an Oracle's curse. No benefirts Focus Casting – Must have a magical focus of power. Extended Castingx2 – 4 drabacks – Every sphere effect takes a minimum of 1 minute to perform. Diagram Magic – 2 drawbacks – Must first spend a turn drawing a diagram. Area Bound – Must cast in a magically significant area. 17 drawbacks     Boons Draw Magic Drawback feat – (choose 2 - 6 feats) ? Burst of Concentration Curse Mastery Fast Focus Ley Line Affinity Mystic Choreography Powerful Focus Prepared Diagram Sanctum Magic Unified Focus Easy Focus Empowered Abilities Metamagic Expert Overchargex3 – is able to overcharge for +2, +4 or +6, immediately falling unconscious at +6. Overwhelming Power 7 SP +1/lvl = 5Boons (Remove one boon for each drawback feat above 3)

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