Fisker Clan Organization in Starfall | World Anvil
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Fisker Clan

The Fisker Clan is a family of lakemen who control most of the fishing on the Trollenmere. They trace their heredity to Alnwich's founding, and over the years have become both the predominant shipwrights and fishermen in the area. Their control of boat and net production ultimately allowed them to take over the entire fishing industry.   Today, they are a well-to-do family based out of their lakeside manor house overlooking their docks. They are led by the family’s patriarch, a cunning businessman named Arnen Fisker but more commonly known as Old Man Fisker. He has groomed his elder son, Evard Fisker to take over the business while his younger son Ekker Fisker oversees ship construction. Most of family members are involved in the family business in some aspect – as carpenters, sailmakers, ropers, etc.  

What the Fisker Clan Wants

The Fisker Clan is driven by their desire to join the nobility. Being of gentry birth, they know their only hope is to marry one of their daughters to a nobleman, so they have been amassing wealth and local influence in hopes of attracting the attention of a lesser noble’s son. This underlies their focus on turning profits and growing their business.   They have already managed to place two daughters in the service of Earl Borg, have acquired a license to collect entry tolls at the docks – a lucrative deal in light of the region’s fur trade –, and are in negotiations with the RMS to obtain reduced shipping costs in exchange for supplying vessels elsewhere in the region. The latter of these bespeaks their desire to expand their operation beyond just the Trollenmere.  

What the Fisker Clan Can Provide

The Fisker Clan can provide training in Area Knowledge (Trollenmere) (IQ/A), Boating (Sailboat and Unpowered) (DX/E), Carpentry (IQ/E), Fishing (Per/E), History (Trollenmere) (IQ/H), Knot-Tying (DX/E), Mechanic (Boats) (IQ/A), Navigation (Sea) (IQ/A), Seamanship (IQ/E), Shiphandling (IQ/A), and Weather Sense (Per/A).   Additionally, the Fisker Clan provide boats up to fishing boats, fishing hooks and line, nets, rope, and salted fish, plus the tools like axes, drills, hammers, and saws.   Accommodations The clan owns a large house near the shore and can usually find a place to put people up. Backup The Fisker Clan takes care of its own. In times of trouble, they can provide laborers.
Lore The clan’s extensive knowledge of shipbuilding, boating, and the lake give access to Area Knowledge (Trollenmere)-15; Connoisseur (Boats)-15; Engineer (Boats)-15; History (Trollenmere)-15; and Mechanic (Boats)-15 on a successful AR roll, made at +4.
New Gear The Fisker Clan gives double the normal professional discounts on fishing hooks and line, nets, rope, and fish-based rations, to a maximum of 80% off, and the AR is at +4.
Provisions The Fiskers always have some fish cooking. +2 to AR.
Replacement Replacement gear produced by the clan is at the above discount.
Special Orders The clan gives double the usual discounts, to a maximum of 80% off on boats, and the AR is at +4.
Transportation The Fisker Clan can provide transportation by boat to any point on the Trollenmere’s coast or to any island therein.   Other ARs are at -3 or worse.

Table of Contents

General Information

Leader
Location

Mechanics

Rank
Family Rank 0 to 3.
In the Ranks
Agents, laborers, native guides, and non-adventuring people.
On the Payroll
Laborers, servants, and non-adventuring people.
Influencing the AR
Merchant.  

Further Reading

 

Other Factions


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Cover image: by Joe Witherspoon

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