Firearms
Holdout - 1d6 Piercing, X3 crit, Ammunition, Loading, Light, Range(30/120)
Pistol - 1d8 Piercing, X3 crit, Ammunition, Loading, Range(30/120)
Rifle - 1d10 Piercing, X3 crit, Ammunition, Loading, Two-Handed,Range(60/240)
Scattergun - 3d4 Bludgeoning, X3 crit, Ammunition, Loading, Two-Handed, Range(20/60)
Sniper Rifle - 2d6 Piercing, X3 crit, Ammunition, Loading, Two-Handed, Range(1000/150)*
*Sniper Rifles range penalties are incurred in reverse, disadvantage for being too close