Mandalorian Sentinel Armor

Model: Modified and Repurposed Imperial Supercommando Armor
Type: Beskar Battle Armor

Game Effect:
Basic Suit: Beskar Alloy Provides +4D to Strength for physical attacks, +30 for energy attacks. Covers head, upper torso and lower arms. No Dexterity penalties.

Turbo-Projected Grappling Hook: 20 meter lanyard, uses missile weapons skill (ranges 0-3/10/ 20). magnetic grappling “hook.”

Personal Combat Shield: 6D strength, can absorb up to 50 damage before requiring a power cycle.

Jet Pack: Has a Move of 100 meters horizontally, 70 meters vertically. Uses jet pack operation skill, base difficulty is Easy, modified by obstacles. Has 20 charges, can expend up to two per round.

Infrared/ Motion Sensor: Integrated infrared and motion sensor adds +1D to Perception in darkness or with moving objects ahead and to both sides.

Macrobinoculars: Add +3D to Perception or search for objects 100-500 meters away. Scomp-linked into blaster rifle; reduces range two levels (for example, long range becomes short range).

Internal Comlink: Can be linked into Slave 1’s control system (with beckon call), adjusted to other standard frequencies. Also has external speaker.

Sealed Enviro Filter: Filter system can block out harmful molecules, or in case of insufficient or deadly atmosphere, the suit can completely seal. drawing upon a two hour internal supply of oxygen.

History

Taken from Moff Gideon's Imperial Supercommando's after the retaking of Mandalore, many suits were melted down to repurpose into raw alloy. Some suits were kept and gifted to the newly formed Mandalorian Sentinels, a small group of Force Sensitives trained in the ways of the Force by the former Jedi Vall Juridian.

Rarity

X

Base Price
Not available for sale