Object Statistics Table

DR = Damage Reduction.
  • An object with damage reduction has any indicated DR value. Any attack that hits the object has its damage reduced by that DR value. 
  • In most cases, lightsabers ignore an object's DR. 

DT = Damage Threshold.  
S(BC) = Strength (Break DC)
  • An object's strength socre represents its innate ability to bear weight. 
  • An object supporting weight in excess of its Heavy Load moves -1 step along the Condition Track immediately, and another -1 step each round on the same Initiative Count.
  • If an object is supporting weight in excess of twice its Heavy Load, it is immediately disabled.
Object DR HP DT S (BC)
1. MANUFACTURED
Fine (Comlink) - 1 5 1 (10)
Diminutive (Datapad) - 1 5 1 (10)
Tiny (Portable Computer) - 2 5 1 (10)
Small (Storage Bin) 2 3 6 4 (12)
Medium (Desk) 5 5 10 10 (15)
Large (Bed) 5 10 20 10 (15)
Huge (Conference Table) 10 10 35 20 (20)
Gargantuan (Small Bridge) 10 20 55 40 (30)
Colossal (House) 10 20 85 80 (50)
2. TOOLS AND WEAPONS
Computer Console - 5 10 10 (15)
Weapon, Tiny (Hold-Out Blaster Pistol) 5 2 10 10 (15)
Weapon, Small (Blaster Pistol) 5 5 12 15 (17)
Weapon, Medium (Blaster Rifle) 5 10 15 20 (20)
Weapon, Large (Heavy Blaster Rifle) 10 10 17 25 (25)
Weapon, Huge (E-Web Repeating Blaster) 10 20 30 30 (30)
3. BINDINGS
Mesh Tape - 1 15 20 (20)
Liquid Cable - 2 19 28 (24)
Syntherope - 4 20 30 (25)
Chain 10 5 26 32 (26)
Binder Cuffs 10 20 25 40 (30)
4. LOCKS
Cheap - 1 5 1 (10)
Average 2 5 10 10 (15)
Good 5 10 15 20 (20)
High Security 10 120 30 50 (35)
Ultrahigh Security 20 150 35 60 (40)
5. BARRIERS
Metal Bars (2 cm thick) 10 30 25 40 (30)
Permacrete Wall (30 cm thick) 10 150 30 50 (35)
Metal Wall or Hull (15 cm thick) 10 150 35 60 (40)
Wooden Door (5 cm thick) 5 25 10 10 (15)
Metal Door or Airlock (5 cm thick) 10 50 30 50 (35)
Blast Door (50 cm thick) 10 750 40 70 (45)