Move
You can Move up to your Speed as a Move Action. Even Moving 1 square is considered a Move Action. Nonstandard modes of movement are also covered by this type of Action, such as Climb or Ride.
Moving Diagonally Moving Diagonally costs double. When Moving or counting along a diagonal path, each diagonal step counts as 2 squares. If a character moves diagonally through Low Objects or Difficult Terrain, the cost of movement doubles twice (that is, each square counts as 4 squares).
A character can't make Diagonal Movement past the corner or end of a wall that extends to a grid center.
Ally You can Move through a space occupied by any character, creature, or Droid that doesn't consider you an opponent.
Dead or Unconscious Enemy You can move through a square occupied by an enemy that doesn't present an obstacle, such as one who is Dead, Unconscious, or Disabled.
Much Larger or Smaller Enemy Any character can move through a space occupied by an enemy three or more size categories larger or smaller than the Moving character.
Tumbling A character Trained in Acrobatics can attempt to Tumble through an enemy's Fighting Space.
Moving Diagonally Moving Diagonally costs double. When Moving or counting along a diagonal path, each diagonal step counts as 2 squares. If a character moves diagonally through Low Objects or Difficult Terrain, the cost of movement doubles twice (that is, each square counts as 4 squares).
A character can't make Diagonal Movement past the corner or end of a wall that extends to a grid center.
Ally You can Move through a space occupied by any character, creature, or Droid that doesn't consider you an opponent.
Dead or Unconscious Enemy You can move through a square occupied by an enemy that doesn't present an obstacle, such as one who is Dead, Unconscious, or Disabled.
Much Larger or Smaller Enemy Any character can move through a space occupied by an enemy three or more size categories larger or smaller than the Moving character.
Tumbling A character Trained in Acrobatics can attempt to Tumble through an enemy's Fighting Space.