Flame Cannon

Flame Weapon

Feat Prerequisites: Weapon Proficiency (select Heavy Weapons)
The Flame Cannon is a larger version of the regular Flamethrower, with a considerably longer range, hotter temperature, and greater fuel capacity. Mounted on ground Vehicles or tripods, the Flame Cannon is ideal for clearing out bunkers or as a weapon of shock and terror.

When mounted on a tripod, the Flame Cannon is treated as one size smaller for purposes of being wielded, allowing a Medium character to operate it with two hands. The Flame Cannon shoots a Cone of burning chemicals 12 squares long and 8 squares wide at the terminus.

Make a single attack roll and compare the result to the Reflex Defense of every target within this area. A successful attack deals 5d6 points of Fire damage to the target. If the attack misses, the target instead takes half damage. A target with the Evasion Talent takes half damage from a successful attack and no damage if the attack misses. The normal rules for taking Fire damage apply.

Reloading a Flame Cannon is a Full-Round Action. The weapon can be used 20 times before its chemical supply is depleted. Replacement tanks for the Flame Cannon cost 600 credits and weigh 44 lbs each.

Weapon Types Heavy Weapons
Size Huge
Mag Chemical tank
Capacity 20 uses / tank
Damage 5d6
Damage Type Fire
Target Area Attack
Accuracy n/a
RoF Single-shot
Stun Setting n/a
Item type
Weapon, Ranged
Rarity
Rarity Rare
Ac Military
Vendor Exclusive
Av Withheld
Weight
33 lbs
Base Price
3,000 credits


Models:
  • Czerka CZ-28 Flamestrike
  • Merr-Sonn Model CR-28