Electronet
Electric Weapon; Net
The Electronet is a special Weapon frequently employed by bounty hunters to bring down fleeing prey. An Electronet can only be fired from a Grenade Launcher. When an Electronet is fired from a Grenade Launcher, target a 2x2 square area and make an attack roll, comparing the result to the Reflex Defense of each target in the area.
If a target is hit, it takes Stun damage from the Electronet and is Grabbed as per the normal rules for a Net. Each round, at the beginning of your turn, any targets still trapped by the Electronet take Stun damage from the Weapon at its normal amount.
If a target is hit, it takes Stun damage from the Electronet and is Grabbed as per the normal rules for a Net. Each round, at the beginning of your turn, any targets still trapped by the Electronet take Stun damage from the Weapon at its normal amount.
When fired, five yellow energy balls emerge from the laucher, between which the webbing of the net forms and expands as it approaches its target. When the electro-net makes contact with its victim, it ensnares them and delivers an electric shock. They were also capable of disabling droids.
| Weapon Group | Heavy Weapons |
| Size | Medium |
| Mag | N/A |
| Capacity | N/A |
| Damage | 3d8 (stun) |
| Damage Type | Energy |
| Target | Area attack |
| Accuracy | N/A |
| Rate of Fire | Single-shot |
| Stun Setting | Yes |
| Typical Users |
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Item type
Weapon, Ranged
Rarity
| Rarity | Uncommon |
| Ac | Restricted |
| Vendor | Intermediate |
| Av | Open |
Weight
11 lbs
Base Price
2,000 credits