Damage
Damage with a melee or thrown weapon is calculated as follows:
Weapon Damage + One-Half Heroic Level (Rounded Down) + Strength Modifier
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Damage with a ranged weapon is calculated as follows:
Weapon Damage + One-Half Heroic Level (Rounded Down)
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• Weapon Damage: A hit always deals at least 1 point of Damage, even if penalties to damage bring the Damage result below 1.
• One-Half Heroic Level: Weapons are simply more dangerous in the hands of powerful Heroes (and Villains).
• Strength Modifier: When you hit with a melee weapon or thrown melee weapon, you add your Strength modifier to Damage. When you hit with a melee weapon that you are wielding two-handed, you add double your Strength bonus (if any) to the Damage. This higher Strength modifier does not apply to two-handed melee attacks with Light weapons.