Attacks
Ultimately, an attack roll is a combination of three numbers, each representing a different factor: the dice roll, the ability modifier, and the experience / training modifier.
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Your attack roll with a melee weapon or unarmed attack is:
1d20 + Base Attack Bonus + Strength Modifier
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Your attack roll with a ranged weapon is:
1d20 + Base Attack Bonus + Dexterity Modifier + Range Penalty (If Any)
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• Base Attack Bonus: Your Heroic Class and level determines your Base Attack Bonus. Each Class table (see each individual Heroic Class page) summarizes the figures for this factor.
• Strength Modifier: Strength helps you swing a weapon harder and faster, so your Strength modifier applies to melee attack rolls.
• Dexterity Modifier: Since Dexterity measures coordination and steadiness, your Dexterity modifier applies to attacks with ranged weapons.
• Range Penalty: A ranged weapon can attack a target at Point-Blank, Short, Medium, or Long Range. If you make a ranged attack against a target within the weapon's Point-Blank Range, you take no penalty on the attack roll, otherwise your penalty on attack rolls increases to:
- -2 at Short Range.
- -5 at Medium Range.
- -10 at Long Range.