Withdrawal Strike

Your enemies do not escape easily.

Withdrawal Strike

Prerequisite: Base Attack Bonus +5
  • Benefit: When taking this Feat, select either; the Melee Weapon Type, the Legendary Melee Weapon type, or a single Exotic Melee Weapon Simple Melee Weapons, with which you are proficient. When wielding that chosen Exotic Weapon (Melee) or melee weapon from the chosen group, adjacent opponents may not Withdraw from squares you threaten. They may still make Acrobatics checks to Tumble as normal. You may take this feat multiple times to choose a new weapon group.

Improved Withdrawal Strike

Prerequisites: Base Attack Bonus +7 & Withdrawal Strike.
  • Benefit: When taking this Feat, select either a single Exotic Weapon (Melee), the Melee Weapon group, or Simple Melee Weapons, with which you are proficient. When wielding that chosen Exotic Weapon (Melee) or melee weapon from the chosen group, adjacent opponents may not Withdraw from squares you threaten. They may still make Acrobatics checks to Tumble, but their check has Disadvantage.

Mastered Withdrawal Strike

Prerequisites: Base Attack Bonus +9 & Improved Withdrawal Strike.
  • Benefit: When taking this Feat, select either a single Exotic Weapon (Melee), the Melee Weapon group, or Simple Melee Weapons, with which you are proficient. When wielding that chosen Exotic Weapon (Melee) or melee weapon from the chosen group, adjacent opponents may not Withdraw from squares you threaten. They may still make Acrobatics checks to Tumble, but their check has Disadvantage. When you Withdrawal from a combatant you may make an Attack of Opportunity.

Perfected Withdrawal Strike

Prerequisites: Base Attack Bonus +9 & Mastered Withdrawal Strike.
  • Benefit: When taking this Feat, select either a single Exotic Weapon (Melee), the Melee Weapon group, or Simple Melee Weapons, with which you are proficient. When wielding that chosen Exotic Weapon (Melee) or melee weapon from the chosen group, adjacent opponents may not Withdraw from squares you threaten. They may still make Acrobatics checks to Tumble, but their check has Disadvantage. When you Withdrawal from a combatant you may make an Attack of Opportunity with Advantage.

Comments

Please Login in order to comment!