Throw Specialist

You've trained in many techniques that allow you to easily shift your opponent's weight against them.

Throw Specialist

Prerequisites: Advanced Combat Maneuver Training, Base Attack Bonus +3, & Strength/ Dexterity 13.

  • Benefit 1: You may now make Throws with just a Combat Maneuver check, opposed to having to make and maintain a Grapple first.
  • Benefit 2: If your Combat Maneuver check to throw an opponent surpasses their CMD by 5 or more, you may move them an additional square of distance.

Improved Throw Specialist

Prerequisites: Advanced Combat Maneuver Specialist, Base Attack Bonus +3, Strength/Dexterity 15, & Throw Specialist.

  • Benefit 1: You may now make Throws with just a Combat Maneuver check, opposed to having to make and maintain a Grapple first. You may make Throws as Reaction Attacks or Attacks of Opportunity.
  • Benefit 2: If your Combat Maneuver check to throw an opponent surpasses their CMD by 5 or more, you may move them an additional square of distance. If your check surpasses their CMD by 10 or more, they land Prone in the square you throw them into.

Master Throw Specialist

Prerequisites: Advanced Combat Maneuver Specialist, Base Attack Bonus +5, Strength/Dexterity 17, & Improved Throw Specialist.

  • Benefit 1: You may now make Throws with a Combat Maneuver check, opposed to having to make and maintain a Grapple first. You may make Throws as Reaction Attacks or Attacks of Opportunity.
  • Benefit 2: If your Combat Maneuver check to throw an opponent surpasses their CMD by 5 or more, you may move them an additional square of distance. If your check surpasses their CMD by 10 or more, they land Prone in the square you throw them into. If your check surpasses their CMD by 15 or more, they are also Disarmed when they land.
  • Benefit 3: All Throws are made with Advantage.

Perfect Throw Specialist

Prerequisites: Advanced Combat Maneuver Specialist, Base Attack Bonus +7, Strength/Dexterity 19, Master Throw Specialist, & Commando Training.

  • Benefit 1: You may now make Throws with only a Swift Action as a Combat Maneuver check, opposed to a Standard Action and having to make and maintain a Grapple first. You may make Throws as Reaction Attacks or Attacks of Opportunity.
  • Benefit 2: If your Combat Maneuver check to throw an opponent surpasses their CMD by 5 or more, you may move them an additional 2 squares of distance. If your check surpasses their CMD by 10 or more, they land Prone & Flat-Footed in the square you throw them into. If your check surpasses their CMD by 15 or more, they are also Disarmed & Staggered when they land. If your check surpasses their CMD by 20 or more, they are also Shaken until the start of your next turn.
  • Benefit 3: All Throws are made with Double Advantage.


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