Tech Specialist
Prerequisite: Trained in Mechanics
- Benefit: You can modify a device, suit of Armor, Weapon, Droid, or Vehicle to gain a special trait. Specific traits are shown in the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of Armor, Weapon, Droid, or Vehicle, and you cannot install the same benefit more than once.
Before beginning the modification, you must pay one-fifth of the cost of the device, suit of Armor, Weapon, Droid, or Vehicle you wish to modify. Completing the modification requires 1 hour per 100 credits & 1 material of the modification's cost. At the end of this time, make a DC 25 Mechanics check; you can't Take 10 or Take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits & materials spent attempting to modify the object, and it doesn't gain the desired trait. However, you may start over if you wish. When attempting an additional attempt on the same item, the time needed for the modification is halved.
- Other characters Trained in the Mechanics Skill can assist you, reducing proportionately the time needed to complete the modification. At the end of the modification process, they can make a Mechanics check to aid your check. The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (not including credits wasted on failed modification attempts).
Tech specialist Traits
Armor Traits | Benefits |
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Agile Armor | The Armor's General Defense bonus is increased by 2. |
Dexterous Armor | The Armor's Maximum Dexterity Score increases by 3. |
Fortifying Armor | The Armor's Equipment bonus to Fortitude Defense increases by 3. |
Protective Armor | The Armor's Damage Resistance increases by 2. |
Reflexive Armor | The Armor's Equipment bonuses increase your Reflex Defense by 3. |
Shock Plating | The Armor's Damage Threshold bonus is increased by 3. |
Device Traits | Benefits |
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Enhanced Efficiency | When a task involves this device, the time taken to do the task is reduced by one action. Full-Round becomes Standard, Standard becomes Move, Move becomes Swift, and Swift becomes 2 Free. |
Enhanced Strength | Increase the device's Strength score by 6. |
Improved Durability | The device's Damage Reduction increases by 4, gaining extra Hit Points equal to one-quarter of its maximum Hit Points. |
Improved Threshold | The device's Damage Threshold increases by 5, gaining extra Hit Points equal to one-quarter of its maximum Hit Points. |
Mastercraft Device | Skill Checks made using the device gain a +5 Equipment bonus, or the device's existing Equipment bonus increases by 5. |
Droid Traits | Benefits |
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Enhanced Attribute | Increase one Attribute score by 2. |
Enhanced Skill | Increase one Skill by 3. |
Enhanced Combat | Increase one Attack type Roll: Weapon, Unarmed, or Combat Maneuver by 2. |
Enhanced Defense | Increase one Defense by 2. |
Enhanced Vital | Increase one Vital by 3. |
Vehicle Traits | Benefits |
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Enhanced Dexterity | Increase the Vehicle's Dexterity score by 5. |
Enhanced Hull | Increase the Vehicle's Damage Resistance by 5. |
Increase Energy Output | Increase Advantage bonus that the Engineer can grant by 2 but move -2 down the vehicle condition track. |
Improved Shields | Increase the Vehicle's Shield Rating by 20. |
Improved Speed | Increase the Vehicle's Speed by one-quarter of its base Speed (minimum 1 square). |
Optimize Weapons | All onboard weapons roll Advantage on Damage Rolls |
Weapon Traits | Benefits |
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Improved Accuracy | The Weapon gains a +2 Equipment bonus on attack rolls. |
Improved Critical | The Weapon's Critical Threat range is improved by 1. Damage Multiplier is increased by 1, & Devastating Injuries are increased by 10. |
Improved Damage | The Weapon deals +3 points of damage with a successful hit. |
Selective Fire | An Autofire-only ranged Weapon can be set to fire Single-Shots, or a Single-Shot Weapon can be made to have an Autofire mode. This cannot be applied to Area-Attack only Weapons that have a Burst radius or Splash radius. |
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