Stun Damage
Sometimes you'd rather knock an opponent unconscious than kill them. That's why many weapons have Stun settings and why Stun Batons and Stun Grenades are popular with law enforcement agencies throughout the galaxy. Various melee weapons and blasters have a Stun setting, and switching a weapon to its Stun setting (or resetting it to normal damage) is a Swift Action. Some Stun weapons, such as Stun Grenades, only have a Stun setting.
Droids, Vehicles, and objects are not immune to Stun Damage.
Stun Attacks
It takes a Half of a Move Action to change the setting on a weapon from Lethal to Stun. When a creature uses a weapon set to stun they roll the attack roll as normal. The Stun Attack of a Ranged Weapon has one range value less than its normal attack.
Stun Damage
Stun attacks roll the damage as normal for the weapon and compare the result to the target's Damage Threshold (DT) if the Stun Damage meets or exceeds the target's damage threshold the target moves an additional -1 on the condition track. As per usual the target will move an additional -1 down the condition track for each multiple of the target's damage threshold the stun damage surpasses. Stun damage is counted in the creature's Stun Damage Tracker.
Getting Knocked Out (Stunned)
If the total stun damage they've taken meets or exceeds their current HP, they immediately gain the Stunned Character States . While Stunned in this manner they must spend a Standard Action making an Endurance check, DC: 15 + the difference between their Stun Damage and their Current HP.
- On a successful check,the creature is no longer Stunned and may continue their turn. However, if they take more Stun Damage, they will be stunned again; so long as their Stun Damage still meets or exceeds their current Hit Points.
- If the creature fails, they remain stunned and end their turn.
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