Round
Each round represents 6 seconds in the game world. In the real world, a round is an opportunity for each character involved in combat to take one or more Actions. Anything a person could do reasonably in 6 seconds, your character can do in 1 round.
Each round begins with the character with the highest Initiative check result and then proceeds, in descending order, from there. Each round uses the same Initiative Order. When a character's turn comes up in the Initiative Order, that character performs their entire round's worth of Actions.
For almost all purposes, there is no relevance to the end of a round or the beginning of a round. The term "Round" works like the word "Month." A month can mean either a calendar month or a span of time from a day in one month to the same day the next month. In the same way, a round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same Initiative number the next round.
Effects last a certain number of rounds end just before the same Initiative Count that they began on.
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