Return Fire

When someone takes a shot at you and misses, you retaliate with a shot of your own.

Return Fire

Prerequisites: Dexterity 15, Quick Draw, & Weapon Proficiency (Chosen Group/Exotic Weapon)
  • Benefit: Select one Weapon for which you possess the Weapon Proficiency feat. Once per encounter as a Reaction, you can make a single ranged attack with the chosen weapon against an enemy that misses you with a ranged attack (at half your normal Ranged Attack bonus), provided you have line of sight to the enemy.
Special: If you're making this attack with a Heavy Weapon you only have a quarter of your normal Ranged Attack bonus. This Feat does not apply to Vehicle Weapons. You must have your weapon in hand to use this Feat. You can take this Feat multiple times. Each time you take this Feat, it applies to a different Weapon Group or Exotic Weapon.

Improved Return Fire

Prerequisites: Dexterity 17, Quick Draw, Weapon Proficiency (Chosen Group/Exotic Weapon), & Return Fire.
  • Benefit: Select one Weapon Group/Exotic Weapon for which you possess the Return Fire feat. Once per encounter as a Reaction, you can make a single ranged attack with the chosen weapon against an enemy that misses you with a ranged attack, provided you have line of sight to the enemy.
Special: If you're making this attack with a Heavy Weapon you only have half of your normal Ranged Attack bonus. This Feat does not apply to Vehicle Weapons. You can take this Feat multiple times. Each time you take this Feat, it applies to a different Weapon Group or Exotic Weapon. If you have the Combat Reflexes feat, you may use this Feat a number of times during an encounter equal to your Dexterity bonus, but no more than once during a given enemy's turn.

Master Return Fire

Prerequisites: Dexterity 19, Quick Draw, Weapon Proficiency (Chosen Group/Exotic Weapon), & Improved Return Fire.
  • Benefit: Select one Weapon Group/Exotic Weapon for which you possess the Improved Return Fire feat. Once per encounter as a Reaction, you can make a single ranged attack with the chosen weapon against an enemy that misses you with a ranged attack (this attack has a +5 circumstance bonus to your attack roll), provided you have line of sight to the enemy.
Special: If you're making this attack with a Heavy Weapon you only have your normal Ranged Attack bonus. This Feat does not apply to Vehicle Weapons. You can take this Feat multiple times. Each time you take this Feat, it applies to a different Weapon Group or Exotic Weapon. If you have the Combat Reflexes feat, you may use this Feat a number of times during an encounter equal to your Dexterity bonus, but no more than once during a given enemy's turn.

Perfect Return Fire

Prerequisites: Dexterity 21, Quick Draw, Weapon Proficiency (Chosen Group/Exotic Weapon), Master Return Fire, & Combat Mastery.
  • Benefit: Select one Weapon Group/Exotic Weapon for which you possess the Improved Return Fire feat. Once per round as a Reaction, you can make a single ranged attack with the chosen weapon against an enemy that misses you with a ranged attack (this attack has a +5 circumstance bonus to your attack & damage roll), provided you have line of sight to the enemy.
Special: This Feat does not apply to Vehicle Weapons. You can take this Feat multiple times. Each time you take this Feat, it applies to a different Weapon Group or Exotic Weapon. If you have the Combat Reflexes feat, you may use this Feat a number of times during a round equal to your Dexterity bonus.

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