Retrosaber

~Description/Flavor Text~
    • Damage: 3d8 Energy Damage, Piercing Damage, & Slashing Damage
    • Critical Threat: 20; x3
    • Upgradable: Grip, & Power Crystal 
    • Reach: 0 Squares
Special: This weapon has all Lightsaber Traits. The wielder of this weapon may spend a Force Point to double this weapon's Damage Die and Critical Damage Multiplier until the end of the encounter. When the encounter is finished the Retrosaber gains a persistent Broken condition. The weapon must be mended with the Force (spend 1 hour of time and make a Use the Force check DC 25) to remove the condition. If this ability is used while the weapon is Damaged or Broken it will instead become Disabled or Destroyed respectively.
  ~Description/Flavor Text~
  Weapon Qualities Classification: Traits: Damage: Critical Threat: Upgradable: Reach: Squares
  Weapon Vital Stats Weapon Damage Resistance: Weapon Hit Points: Weapon Damage Threshold:
Item type
Weapon, Melee
Rarity
Availability: Legendary
Weight
4kg
Dimensions
Two/One-Handed Medium Lightsaber
Base Price
6,000 credits

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