Rage

Once per day, a creature can fly into a Rage as a Swift Action. While Raging, the creature gains;
  1. Bonus Hit Points equal to (5 + 1/2 Hero Level + pre-rage Consitution Modifier)
  2. +2 Rage bonus to their Strength & Consitution Scores
  3. +2 Rage bonus to melee attack rolls and melee damage rolls
While Raging they cannot use Skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force. A fit of Rage lasts for a number of rounds equal to 5 + the being's Constitution modifier.

Rage Aftermath

At the end of its Rage, the creature moves -3 Persistent step along the Condition Track. The penalties imposed by this Persistent Condition persist until the being takes at least 1 hour to recuperate, during which time the being can't engage in any strenuous activity without gaining the Fatigued State.

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