Quick Thinking
You think quickly enough on your feet to stay alive in dangerous situations.
Quick Thinking
Prerequisite: Intelligence 13
- Benefit: Once per encounter, you can add your Intelligence modifier to your Reflex Defense as a Reaction; this benefit lasts until the start of your next turn.
Special: This feat stacks with the Predictive Defense feat.
Improved Quick Thinking
Prerequisites: Intelligence 15 & Quick Thinking
- Benefit: Once per encounter, you can add your Intelligence modifier to your General or Reflex Defense as a Reaction; this benefit lasts until the start of your next turn.
Special: This feat stacks with the Predictive Defense feat.
Master Quick Thinking
Prerequisites: Intelligence 17 & Improved Quick Thinking
- Benefit: Once per encounter, you can add your Intelligence modifier to two of the following: General, Combat Maneuver, Fortitude, Reflex, or Will Defense as a Reaction; this benefit lasts until the start of your next turn. You may take this feat multiple times, each time you do you gain an additional use of this feat.
Special: This feat stacks with the Predictive Defense feat.
Perfect Quick Thinking
Prerequisites: Intelligence 19, Master Quick Thinking, & Combat Mastery
- Benefit: Once per encounter, you can add your Intelligence modifier to your damage roll and to two defenses: General, Combat Maneuver, Fortitude, Reflex, or Will Defense as a Reaction; this benefit lasts until the start of your next turn. You may take this feat multiple times, each time you do you gain an additional use of this feat.
Special: This feat stacks with the Predictive Defense feat.
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