Power Attack
You can make exceptionally powerful melee attacks.
Power Attack
Prerequisites: Strength Score: 13 & Base Attack Bonus +3
- Benefit: Once per Round, on your next attack, you may subtract points from your Attack roll modifier and add it to your Damage modifier.
Improved Power Attack
Prerequisites: Strength Score: 13, Base Attack Bonus +6, & Power Attack
- Benefit: Once per Round, on your next attack, you may subtract points from your Attack roll modifier and add it to your Damage modifier.
- Benefit 2: Once per Round, on your next attack, you may subtract points from your General Defense and ignore that much of your Target's Damage Resistance.
Master Power Attack
Prerequisites: Strength Score: 13, Base Attack Bonus +9, & Improved Power Attack
- Benefit: Once per Round, on your next attack, you may subtract points from your Attack roll modifier and add 1.5 times that to your Damage modifier.
- Benefit 2: Once per Round, on your next attack, you may subtract points from your General Defense and ignore 1.5 times that much of your Target's Damage Resistance.
- Benefit 3: Once per Encounter after a successful Power Attack, as a Reaction, you may inflict a Devastating Injury (rolling 2d20s) on the target you hit.
Perfect Power Attack
Prerequisites: Strength Score: 13, Base Attack Bonus +12, Master Power Attack, & Commando Training
- Benefit: Once per Round, on your next attack, you may subtract points from your Attack roll modifier and add double that to your Damage modifier.
- Benefit 2: Once per Round, on your next attack, you may subtract points from your General Defense and ignore double that much of your Target's Damage Resistance.
- Benefit 3: Once per Encounter after a successful Power Attack, as a Reaction, you may inflict a Devastating Injury (rolling 3d20s) on the target you hit.
- Benefit 4: Once per Round, on your next attack, you may subtract 10 hit points, to roll 2 extra damage die; 15 hit points, to roll 3 extra damage die; and 20 hit points, to roll 4 extra damage die.
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