Pinned

A pinned creature is tightly bound and can take few actions. A pinned creature cannot attack or move and is Flat-Footed. A pinned character also takes an additional –10 penalty to their General Defense. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself with a combat maneuver attack check, rolled against the pinner's Combat Maneuver Defense.

A pinned creature can still make verbal and mental actions. A pinned character who attempts to use a Force power must make a concentration check (DC 10 + grappler’s CMAB). Pinned is a more severe version of grappled, but their effects do not stack.


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