Pin-Point Strike

Pin-Point Strike

Prerequisites: Aimed Strike

  • Benefits: Once per Encounter, after Aiming your attack, you may spend 3 free actions to halve your target's Damage Resistance for your next attack. The use of this feat must be declared before your attack roll.

Special Note: This feat does not stack with any other 'after aiming' feat.

Improved Pin-Point Strike

Prerequisites: Aimed Strike & Pin-Point Strike

  • Benefits: Twice per Encounter, after Aiming your attack, you may spend 3 free actions to halve your target's Damage Resistance & Threshold for your next attack. The use of this feat must be declared before your attack roll.

Special Note: This feat does not stack with any other 'after aiming' feat.

Master Pin-Point Strike

Prerequisites: Aimed Strike & Improved Pin-Point Shot

  • Benefits: Twice +(your Strength or Dexterity modifier) per Encounter; after Aiming your attack, you may spend 2 free actions to halve your target's Damage Resistance, Threshold, and Shield Rating for your next attack. The use of this feat must be declared before your attack roll.

Special Note: This feat stacks with 1 other 'after aiming' feat.

Perfect Pin-Point Shot

Prerequisites: Aimed Strike, Master Pin-Point Shot, & Commando Training

  • Benefits: Once per Round, after Aiming your attack, you may spend 1 Free Action to deal your damage directly to your Target's Hit Points and treat their Threshold as three-quarters its value. The use of this feat must be declared before your attack roll.

Special Note: This feat stacks with other 'after aiming' feats.


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